Restoration Druid Healing Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Restoration Druid.
The other pages of our Restoration Druid guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Torty, a theorycrafter in the Dreamgrove Discord server, author of this Restoration Druid spreadsheet, and currently raiding in Pure.
1. Introduction
If you are new to Restoration, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Restoration and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resource
Mana is your only resource as a Restoration Druid. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively.
3. Basic Abilities
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Rejuvenation is an instant-cast HoT which also provides a small
initial heal. This is one of your most frequently used spells, although it is
not very powerful.
Wild Growth is places a HoT on up to 6 low-health raid members.
The HoT heals for more damage initially and for less and less
as it goes on. Wild Growth is very
expensive, so its usage should be restricted to when there is a lot of burst
damage that you have to heal.
Swiftmend heals the target for a moderate amount. It is instant
cast, and it has a 30-second cooldown. It is an excellent way to react to
sudden spikes of damage.
Lifebloom is a HoT that can only be on one
target at one time. You should always keep Lifebloom up on a target who is taking constant damage, such as the tank. When Lifebloom expires, it heals its
target for a large amount. This also happens if you refresh it with 4.5 seconds
remaining or less, which you should aim to do.
Healing Touch is a relatively cheap heal with a long cast time, but
it is not impactful enough to be worth casting in most cases. In the majority
of cases it is better to wait and cast
Regrowth instead.
Regrowth is an emergency heal. It has a high Mana cost and a low
cast time. It heals for a large amount instantly and a smaller amount over 12
seconds.
Efflorescence creates a healing zone that lasts for 30 seconds,
healing up to 3 players standing in it every 2 seconds.
Innervate is a buff you can place on an allied healer, which
allows them to cast spells free of Mana cost for 10 seconds.
4. Important Procs
Each time your
Lifebloom ticks, you have a 4% chance to get a proc
from
Omen of Clarity, making your next
Regrowth,
cast within 15 seconds, cost no Mana. You should use these Regrowths freely,
as soon as you receive them, to avoid the procs overwriting each other.
When you critically heal a target with the direct healing portion of
Swiftmend,
Regrowth, or
Healing Touch, you
place a buff on them called
Living Seed, lasting 15 seconds. When the target is attacked, the
buff is consumed and the target is healed for 25% (up to 81%, depending on the
rank of the
Seeds of the World Tree artifact trait) of the amount
healed by the spell that triggered Living Seed in the first place.
5. Cooldowns
Restoration Druids have 2 healing/defensive cooldowns, as well as
Essence of G'Hanir, the Artifact ability.
Tranquility is a channeled spell that heals all raid members for a
large amount of health over 8 seconds. It is an extremely powerful spell. It is
best used during times of very heavy raid damage. You should use Tranquility
when you can channel it for its full duration (or at least very close to its
full duration).
Ironbark reduces all damage taken by the target by 20% for 12
seconds. It should be used to reduce the damage a tank is taking
during critical moments, or just to help other players who are taking
damage.
Essence of G'Hanir increases the frequency of healing from your
HoTs by 100% for 8 seconds, and it should be used to help you deal with bursts
of AoE damage, assuming that you have a lot of HoTs up.
6. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Updated the remaining duration with which Lifebloom should be refreshed.
- 18 Dec. 2016: Page added.
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