Balance Druid DPS Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Balance Druid.
The other pages of our Balance Druid guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Xirips, one of the best Balance Druids in the world, who raids in Method. You can follow him on Twitter and you can watch his stream on Twitch.
1. Introduction
If you are new to Balance, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Balance and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resources
Aside from using Mana, Balance Druids rely on generating Astral Power and
then spending it on an important spell (
Starsurge). Maximising
Astral Power and using it efficiently is very important.
3. Basic Abilities
These are your core skills that are available regardless of talents, and form the core gameplay of the specialisation.
Moonfire is an Arcane damage DoT that should essentially be always
active on the target.
Sunfire is a Nature damage DoT that should also always be active
on the target. When applied, the DoT is placed on the primary target as well as
any other targets within 5 yards.
Starsurge costs Astral Power to cast and deals damage to the
target. Casting Starsurge also grants you 1 stack of
Solar Empowerment
and
Lunar Empowerment (explained below).
Starfall costs Astral Power to cast and creates a damaging zone
that lasts for 8 seconds. Any enemies damaged by Starfall are also afflicted
within
Stellar Empowerment (explained below).
Solar Wrath deals Nature damage to the target, and generates
Astral Power. Except when fighting 3+ targets, this will typically be your
primary means of Astral Power generation.
Lunar Strike deals Arcane damage to the target and any other
enemies within 5 yards, and it also generates Astral Power.
Solar Empowerment and
Lunar Empowerment are buffs you gain
1 stack of (capping at 3 stacks each) whenever you cast
Starsurge.
Solar Empowerment increases the damage of your next
Solar Wrath
by 20%, while Lunar Empowerment does the same for
Lunar Strike.
Stellar Empowerment causes targets afflicted by this debuff to take
20% increased periodic damage from
Moonfire and
Sunfire.
Innervate is a buff you can place on an allied healer, which
allows them to cast spells free of Mana cost for 10 seconds.
4. Cooldowns
Celestial Alignment is the only cooldown Balance Druids have by
default. It has a 3-minute cooldown and for 15 seconds, you deal 30% increased
damage and generate 50% increased Astral Power through
Solar Wrath and
Lunar Strike.
If you take the
Incarnation: Chosen of Elune talent (which is currently
best), this cooldown is improved, lasting 30 seconds and increasing damage done
by 35%.
5. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Updated the description of Stellar Empowerment to account for Patch 7.2.5 changes.
- 16 Dec. 2016: Page added.
CONTENTS
FROM THE DRUID FORUMS
- Balance Druid DPS guidance
- Radiant Moonlight and BoTA
- HonestRating - Resto Druid iLVL893
- Resto Druid in of HELP!
- New balance player, confused
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