Enhancement Shaman DPS Spec, Builds, and Talents (Legion 7.2.5)
Table of Contents
General Information
On this page, we present the viable talent choices for Enhancement Shamans in World of Warcraft Legion 7.2.5. We detail what each of the talents do and in which situations they should be taken.
The other pages of our Enhancement Shaman guide can be accessed from the table of contents on the right.
About Our Author
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
1. Talent Choices
| Level | Choices | ||
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| 15 |
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| 30 |
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| 45 |
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| 60 |
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| 75 |
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| 90 |
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| 100 |
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Talents can be freely changed when out of combat and in a rested XP area
(such as an inn or a capital city). Moreover,
Tome of the Tranquil Mind
and
Codex of the Tranquil Mind can be used to temporarily allow
players to change talents anywhere, as long as they are out of
combat.
2. Talent Cheat Sheet
Optimizing talents on a contextual basis is the highly recommended method of setting up your build, as many talents offer unique strengths in the right situation. I have decided to list a "cheat sheet" of sorts below, however, to help with a quick set up that should be just fine for most encounters. If you want to fully optimize your ability to play this specialization, I recommend reading the entire talents section here to gain additional insight on when swapping your talents would be beneficial.
2.1. Raid Encounters
This build is an excellent starting point as a standard raid setup and extends well into Mythic+ without requiring any legendary specific talents.
- Level 15:
Landslide - Level 30:
Wind Rush Totem - Level 45:
Lightning Surge Totem - Level 60:
Ancestral Swiftness - Level 75:
Tempest - Level 90:
Crashing Storm - Level 100:
Ascendance
3. Tier 1 (Level 15) Talents
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Tier 1 talents offer a variety of buffs to help increase your combat effectiveness.
Windsong provides an additional ability on a 45-second cooldown,
dealing heavy Nature damage with a 10 yard range, and also increasing attack
speed by 30% for 20 seconds.
Hot Hand provides a chance for all melee attacks whilst imbued with
Flametongue to proc an empowered
Lava Lash that costs no
Maelstrom and deals 100% increased damage.
Landslide causes
Rockbiter and to increase Agility by
8% for 10 seconds.
Currently all 3 options have a place, but some become much stronger in certain circumstances. Generally speaking, this tier is up to choice, but Legendaries interact heavily here.
Landslide is the most consistent choice in this tier, providing a
constant 8% Agility and not interfering with the rotation.
Windsong is less consistent, but can sync very well with
Doom Winds
and
Ascendance, so is a perfectly viable choice as a burst option.
Hot Hand is a good choice when considering a build focusing around the Legendary
Akainu's Absolute Justice, due to its synergy with
Lashing Flames.
Outside of this situation, it is still a solid choice, but has more downsides so
struggles against Landslide.
4. Tier 2 (Level 30) Talents
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Tier 2 talents offer an increase to raid utility and personal mobility.
Rainfall places down a
Healing Rain that lasts 10 seconds,
but can be increased up to 30 seconds total with successful
Stormstrike
and
Lava Lash.
Feral Lunge is a medium range charge that also does minor Physical
damage.
Wind Rush Totem summons a totem for 15 seconds that increases the
speed of allies within 10 yards by 60% for 5 seconds. As long as allies remain
in the area this will be refreshed, and the totem has a 2-minute cooldown.
In any situation where your group can capitalize upon
Wind Rush Totem,
it is the best choice by far. The refresh effect in the area is extremely powerful
as it allows for unique benefits to the group to deal with mechanics. If this is
not necessary however,
Feral Lunge provides a strong amount of personal
mobility to stick to targets, and is a great choice in those circumstances.
Rainfall is useful in any low movement encounter where additional
healing could be useful, this is also an option to help healers out with very
low impact to your damage.
5. Tier 3 (Level 45) Talents
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Tier 3 talents offer a variety of totem choices that increase your ability to control mobs.
Lightning Surge Totem explodes after 2 seconds to stun all enemies
within 8 yards for 5 seconds. This is an upgraded version of the old Capacitor
Totem from previous expansions.
Earthgrab Totem pulses a root effect to all enemies within 10 yards
for 5 seconds. If the roots are broken, the next pulse will instead slow the
targets.
Voodoo Totem summons a totem for 10 seconds that
Hexes all
targets within 8 yards.
Lightning Surge Totem is the default choice for this tier. It
provides a lengthy 5-second stun with only a short charge time and has the widest variety
of use out of the 3 totems.
Earthgrab Totem and
Voodoo Totem
could see very specific use on fights that require AoE roots or crowd control, but should
be avoided for general usage.
6. Tier 4 (Level 60) Talents
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Tier 4 talents offer a minor damage increase.
Lightning Shield lasts 1 hour and has a chance to deal low Nature
damage when you deal or take melee damage.
Ancestral Swiftness increases Haste by 6%.
Hailstorm causes
Frostbrand to deal additional Frost damage
whilst active, in a similar way to
Flametongue.
The default choice in most situations currently is
Ancestral Swiftness,
as the flat additional Haste currently performs better both other options
more consistently, with less input required.
Hailstorm if using the legendary
Akainu's Absolute Justice
should be your default choice as this enables the talent and item effect to work
effectively.
Lightning Shield has power in open world content, but generally falls
far behind both other options.
7. Tier 5 (Level 75) Talents
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Tier 5 talents augments some of your basic abilities to grant significant bonus damage.
Tempest causes the
Stormbringer effect to increase the Critical
Strike chance of your next
Stormstrike cast by 40%.
Overcharge causes
Lightning Bolt to consume up to 40
Maelstrom for significantly increased damage, but causes it to have a 12-second cooldown.
Empowered Stormlash causes
Stormlash to spread to an additional
target for a total of 3, and deal 50% increased damage.
As a general choice,
Tempest will perform the best without interfering
with your rotation at all.
Overcharge is competitive however, and will
provide a powerful burst source on a short cooldown. Tempest synergises much
better with other talent options and is much easier to play around, so is the
recommended pick on this tier. Note, do not combine
Overcharge with
Akainu's Absolute Justice however, as this will directly reduce the amount
of Maelstrom you can funnel into
Lava Lash casts.
Empowered Stormlash remains very close, but requires group content
to be useful. This has no impact on the rotation at all, so is the easiest to
pick up and make use of if you are learning the spec in group play.
When considering your choices with the
Soul of the Farseer ring,
both
Overcharge and
Empowered Stormlash are solid picks.
The former provides additional rotational complexity and can augment your
damage further depending on talent picks, whilst the latter will provide
consistent damage in group content. Both perform very similar so decide based
on your personal choice.
8. Tier 6 (Level 90) Talents
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Tier 6 talents focus on providing additional cleave and AoE damage.
Crashing Storm causes
Crash Lightning to also leave an
electrified zone on the ground for 6 seconds, dealing low Nature damage each
second.
Fury of Air creates a vortex 8 yards around you, damaging and slowing
enemies in the area. This costs 3 Maelstrom per second to maintain, and will
remain as long as you have enough available to sustain it.
Sundering does massive Physical damage in a line and knocks
enemies to either side, with a short 2 second mini stun, with a 40-second
cooldown at the cost of 20 Maelstrom.
Crashing Storm is a low gain talent, but as it has no impact on your
resources or rotation is preferred in most situations.
Fury of Air has a lot of potential when 2 targets are consistently
active, and can with higher end gear become the ideal talent when combined with
the
Smoldering Heart legendary; however it has a much higher skill cap
to maintain so bear that in mind.
Sundering can have very strong burst AoE applications, and is a
worthwhile choice due to the low value of both alternative talents now. This
should only be taken however if targets are going to last for a very short
duration and
Crashing Storm will not gain value, or additional crowd
control is needed such as in Mythic+ dungeons.
9. Tier 7 (Level 100) Talents
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Tier 7 talents add new abilities and major damage increases to your kit.
Ascendance transforms you into an Air Ascendant for 15
seconds, reducing the cooldown and cost of
Stormstrike by 80% and
changing it into
Windstrike for the duration, alongside changing your
auto attacks into
Windlash, granting them a 30 yard range and bypass
armour.
Boulderfist reduces
Rockbiters recharge time by 15%, and
causing it to deal 20% increased damage.
Earthen Spike deals heavy Physical damage and increases the Physical and
Nature damage you do to the affected target by 30% for 10 seconds, on a 20-second
cooldown.
Currently both
Ascendance and
Earthen Spike are
the most powerful choices, and preference dictates which you aim for.
Ascendance provides a short, high damage burst window
that allows you to frontload your DPS into a 15-second period. As this is very
easy to predict and play around, it makes it the most powerful talent due to the
relatively similar performance it shares, alongside the flexibility of adding
a burst cooldown to your arsenal.
Earthen Spike is more consistent over the duration of a fight, augmenting
Physical and Nature damage intermittently. Due to the additional maintenance
Earthen Spike demands, Ascendance is recommended here.
The newly added
Boulderfist however performs very poorly, and should not
be taken in any situation.
10. ChangeLog
+ show all entries - show only 10 entries- 09 Jul. 2017: Updated to reflect Tomb talent choices in the current environment, in particular Fury of Air.
- 17 Jun. 2017: Added note regarding Overcharge & Akainus legendary.
- 12 Jun. 2017: Updated for Patch 7.2.5 changes to talent tiers.
- 27 Mar. 2017: Updated talent recommendations for Tier 1, 4, and 6.
- 21 Jan. 2017: Added Tier 19 4-piece set bonus specific builds.
- 09 Jan. 2017: Update for 7.1.5 with new talent changes and recommendations.
- 29 Aug. 2016: Updated for Legion's launch.
- 24 Jul. 2016: Improved clarity and updated talent balance.
- 18 Jul. 2016: Updated for the Legion pre-patch.
CONTENTS
FROM THE SHAMAN FORUMS
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- High ilevel, low dps Ele
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