Enhancement Shaman DPS Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as an Enhancement Shaman.
The other pages of our Enhancement Shaman guide can be accessed from the table of contents on the right.
About Our Author
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
1. Spell Summary
If you are new to Enhancement, it is recommended you read this before proceeding! In this section we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resource
Maelstrom Power is the primary resource of Enhancement Shaman. Maelstrom is
similar in design to the resource Warriors use, Rage, but is much more sporadic
and requires more attention to reliably play around. It is generated by
Maelstrom Weapon and using
Rockbiter as active generation, and
then converting that Maelstrom into damage via high impact spenders. Maelstrom
can be generated and consumed very quickly, which speeds up the playstyle
significantly. Maelstrom can also be used to help with personal survivability
via
Healing Surge.
3. Basic Abilities
These abilities are available no matter what talents you chose, and form the core of the specialization.
Rockbiter is your basic generator. With 7.2.5, this has been merged
with some of the old Boulderfist design, having 2 charges and generating 25 Maelstrom
when cast. This comes with a 6-second recharge with 2 charges, and can be cast
from up to 10 yards away, dealing moderate Nature damage to your current target.
Stormstrike is the primary spender for Enhancement, and will generally
be your highest source of damage. It costs 40 Maelstrom to cast, and deals high
Physical damage, so does not scale with our Mastery. It triggers any weapon
buffs present (such as
Flametongue), and hits with both hands. This can
trigger both
Stormbringer and
Windfury (though this has
only one chance per cast, rather than from each hand).
Stormstrike has
a 15-second cooldown, which can be further reduced through Haste, and is
generally used on cooldown.
Crash Lightning is the AoE Maelstrom spender that deals low Nature damage
in a 120-degree cone in front of you. If
Crash Lightning hits 2 or more
targets, it also empowers you for 10 seconds, causing
Stormstrike and
Lava Lash to splash additional nature damage to any targets in front of you
equal to the initial Crash Lightning cast, including your primary target.
This ability is used on cooldown above 3 targets, or to maintain the buff at 2.
Flametongue does not generate or consume any Maelstrom, has a 10-yard
range, and empowers your weapons to deal additional Fire damage for 16 seconds.
This ability is used to maintain the buff to empower your melee attacks for
bonus damage, and comes with a 12-second cooldown, reduced by Haste.
Lava Lash is the filler-spender, dealing high Fire damage
to your current target at the cost of 30 Maelstrom. Whilst
Lava Lash has
no cooldown, it is primarily used to burn off extra Maelstrom when you are generating
more than you can spend, to convert it into damage and prevent waste.
4. Important Procs
Stormbringer is the primary mechanic that Enhancement plays around,
with a base 5% proc chance from all weapon attacks. When this activates, the
cooldown of
Stormstrike is reset, and the next cast will trigger no
cooldown and cost 50% less Maelstrom. The chance for this to occur is also
increased by your Mastery rating.
Note from 7.2.5: this includes all weapon attacks — including
Rockbiter,
Flametongue,
Frostbrand initial hits, and off-hand attacks such
as
Lava Lash. This also extends to
Stormstrike having two chances
to trigger per cast.
Windfury has a base 20% chance to proc from any main hand strikes,
triggering two additional attacks activating
Maelstrom Weapon, and having
the chance to trigger
Stormbringer. This effect cannot trigger from itself.
Stormlash causes any auto attacks whilst enhanced via buffs (e.g.
Flametongue)
to have a chance to grant up to 2 party or raid members
Stormlash,
causing their spells and attacks to deal additional Nature damage. This damage
scales from the Shamans stats, is normalised, and is attributed to them.
5. DPS Cooldowns
Feral Spirit summons two wolves to fight for you for 15 seconds.
These each generate 5 Maelstrom when they attack and scale with the Shamans current
stats, and are completely immune to crowd control and movement impairing effects.
This ability is used on cooldown for damage and increased Maelstrom generation.
These are heavily augmented with the Doomhammer Artifact traits, allowing them to deal additional elemental damage both in Single Target and AoE, making them a respectable cooldown when they have been acquired.
Bloodlust and
Heroism increase Haste by 30% for 40 seconds
for all party and raid members within 100 yards. This ability debuffs everyone
with a debuff that prevents the possibility of benefiting from
Time Warp,
Ancient Hysteria,
Netherwinds,
Heroism, and
Bloodlust for the next 10 minutes.
6. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Updated for Patch 7.2.5.
- 09 Jan. 2017: Wordup's rewrite of several spell descriptions.
- 29 Aug. 2016: Updated for Legion's launch.
- 18 Jul. 2016: Updated for the Legion pre-patch.
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