Subtlety Rogue DPS Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Subtlety Rogue.
The other pages of our Subtlety Rogue guide can be accessed from the table of contents on the right.
About Our Author and Reviewer
This guide has been written by Furty, who has an illustrious history in the World of Warcraft raiding scene and race for World First. He has been a member of guilds such as Serenity, Midwinter, and many more, and is currently raiding in Future. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.
This guide has been reviewed and approved by impý, a Subtlety Rogue who raids in The Unnamed, a top German guild.
1. Spell Summary
If you are new to Subtlety, it is recommended you read this before proceeding! In this section we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resources
Energy is the main resource of Subtlety Rogues. Energy is generated passively, the rate of which can be increased by Haste, active abilities, talents, and procs.
Combo Points are another primary resource utilized by Subtlety Rogues. Some of your abilities generate Combo Points, while finishing moves spend them, dealing increased damage per Combo Point.
Cooldowns such as
Shadow Dance and
Vanish also
function as rotational "resources" for Subtlety, as they enable to use unique
abilities that can only be activated in
Stealth. Keeping careful
track of these abilities, which will be discussed at greater length later in
the guide, is just as important as managing your Energy and Combo Points.
3. Basic Abilities
3.1. Standard Abilities
These abilities are available no matter what talents you chose, and form the bread and butter of this specialization.
Backstab is your main filler and Combo Point generator. It
generates a single Combo Point per cast and deals 15% extra damage if your
target is afflicted with
Nightblade.
Eviscerate is your main finisher, and deals increased damage
per Combo Point consumed.
Nightblade is a finishing move that applies a damage over time
effect that deals shadow damage, and lasts longer per Combo Point consumed. It
also makes the target take 15% more damage from you. This should be maintained
on your primary target at all times.
Shuriken Storm deals damage to all targets within 10 yards, and
generates 1 Combo Point per enemy hit.
Shuriken Storm deals 100%
increased damage if you are in
Stealth or
Shadow Dance.
You should use this as your primary Combo Point generator on 2 or more
targets, and only on 3 or more targets in
Stealth.
3.2. Stealth Exclusive Abilities
Some of your abilities can only be used in
Stealth, or while your
Shadow Dance is active.
Shadowstrike is your main filler when
Shadow Dance
is active. Shadowstrike generates 2 Combo Points.
You should still spend Combo Points if you cap while
Shadow Dance
is active.
Eviscerate is usable at all times.
4. Important Procs
Deepening Shadows causes your finishers to reduce the cooldown of
Shadow Dance by 1.5 seconds per Combo Point spent.
Shadow Techniques grants your auto attacks a chance to generate a
Combo Point.
Relentless Strikes guarantees an Energy refund of 6 Energy per
Combo Point spent on finishers.
5. DPS Cooldowns
Shadow Dance is your main DPS cooldown. It allows you to shift
into a state of
Stealth, accessing unique abilities.
It has 3 charges with a 60-second recharge time. This ability is used
strategically to maintain
Symbols of Death. You should keep
careful track of your Energy and Combo Points before entering Shadow Dance so
you can maximize the short time available to you.
Symbols of Death generates 40 Energy and increases damage done
by 15% for 10 seconds, on a 30-second cooldown. This is one of our primary
cooldowns, and we like to pair it with a
Shadow Dance when possible.
Shadow Blades is a powerful cooldown that causes your auto attacks to
deal shadow damage and causes abilities that generate Combo Points to generate an
additional Combo Point. This lasts for 25 seconds, and has a lengthy 3-minute cooldown.
This ability does not need to be thought about too much and can safely be used on
cooldown.
Vanish instantly puts you in
Stealth. This is essentially
a poor man's
Shadow Dance and can be used to get an extra
Shadowstrike.
6. ChangeLog
+ show all entries - show only 10 entries- 24 Jun. 2017: Updated some spell descriptions to match 7.2.5 changes.
- 14 Jun. 2017: Page reviewed and deemed updated for 7.2.5.
- 29 Aug. 2016: Updated for Legion's launch.
- 18 Jul. 2016: Updated for the Legion pre-patch.
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