Outlaw Rogue DPS Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Outlaw Rogue.
The other pages of our Outlaw Rogue guide can be accessed from the table of contents on the right.
About Our Author and Reviewer
This guide has been written by Furty, who has an illustrious history in the World of Warcraft raiding scene and race for World First. He has been a member of guilds such as Serenity, Midwinter, and many more, and is currently raiding in Future. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.
This guide has been reviewed and approved by Perfecto, an Outlaw/Assassination Rogue who raids in Method.
1. Spell Summary
If you are new to Outlaw, it is recommended you read this before proceeding! In this section we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resources
Energy is the main resource of Outlaw Rogues. Energy is generated passively, the rate of which can be increased by Haste, active abilities, talents, and procs.
Combo Points are another primary resource utilized by Outlaw Rogues. Some of
your abilities generate Combo Points, while finishing moves spend them, dealing
increased damage per Combo Point. You can generate additional Combo Points through
passives and
Roll the Bones buffs. Combo Point management
is very important to maintaining your abilities and maximizing burst.
3. Basic Abilities
These abilities are available no matter what talents you chose, and form the bread and butter of this specialization.
Saber Slash is your main filler and Combo Point generator. It
deals moderate damage and generates 1 Combo Point each time it strikes. It has
a 35% chance to strike an additional time, which also procs
Opportunity.
Run Through is your main damaging finishing move. It consumes
Combo Points and has increased damage per point.
Roll the Bones is a finishing move that generates a random buff(s),
the most important of which is
True Bearing, because it allows you to
reduce the cooldown of
Adrenaline Rush. This is explained in great
detail in the rotation section
of the guide. You should maintain a
Roll the Bones buff at all
times.
Pistol Shot is a ranged ability that deals weak damage, slows
the target by 30%, and generates 1 Combo Point. It should only be used when you
have an
Opportunity proc.
Blade Flurry causes all your melee abilities and auto attacks to
cleave for 30% of their damage to targets around you, at the cost of 20% Energy
regeneration. This should always be active when there are 2 or more targets within
range.
Stealth lets you move around the battlefield unseen. You will start
every fight from
Stealth as your Tier 2 talent provides a damage benefit
to using your abilities while
Stealth is active.
Ambush can only be used from
Stealth and deals strong
damage, generating 2 Combo Points.
4. Important Procs
Opportunity procs off of extra
Saber Slash strikes
and grants a free use of
Pistol Shot. This is the only time you should
use
Pistol Shot as a part of the regular rotation.
Ruthlessness causes finishing moves to have a 20% chance per Combo
Point consumed to return a Combo Point.
5. DPS Cooldowns
Adrenaline Rush increases Energy regeneration by 60% and increases attacks
speed by 20% for 20 seconds, on a 3 minute cooldown. This should be used on cooldown for
increased burst.
Vanish allows you to enter
Stealth instantly. This can be used
on cooldown to get an
Ambush whenever it is available.
6. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Page reviewed and deemed updated for 7.2.5.
- 09 Jan. 2017: Updated for Patch 7.1.5.
- 29 Aug. 2016: Updated for Legion's launch.
- 18 Jul. 2016: Updated for the Legion pre-patch.
CONTENTS
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