Balance Druid DPS Spec, Builds, and Talents (Legion 7.3.2)
Table of Contents
General Information
On this page, we present the viable talent choices for Balance Druids in World of Warcraft Legion 7.3.2. We detail what each of the talents do and in which situations they should be taken.
The other pages of our Balance Druid guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Slippykins, long-time Balance Druid theorycrafter and moderator at MMO-Champion and the Druid discord. You can catch him in his theorycrafting thread, or on Discord.
1. Talent Choices
| Level | Choices | ||
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| 15 |
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| 30 |
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| 45 |
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| 60 |
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| 75 |
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| 90 |
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| 100 |
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Talents can be freely changed when out of combat and in a rested XP area
(such as an inn or a capital city). Moreover,
Tome of the Tranquil Mind
and
Codex of the Tranquil Mind can be used to temporarily allow
players to change talents anywhere, as long as they are out of
combat.
2. Tier 1 (Level 15) Talents
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Force of Nature is an active ability with a 1-minute
cooldown that summons 3 Treants for 10 seconds. Force of Nature is targeted in
an area, and the treants will taunt and attack targets in that area while
they are alive.
Warrior of Elune is an active ability with a 45-second cooldown
which causes your next 3
Lunar Strikes to be instant cast.
Starlord passively causes your
Lunar Empowerment
Solar Empowerment to reduce the cast time of their affected spells
(
Lunar Strike and
Solar Wrath respectively) by 20%. This
effect does not stack.
Starlord is the default choice in raiding and dungeon content,
since it provides the higher amount of damage.
Force of Nature can be a viable choice in Mythic+ to deal with
Necrotic and Skittish affixes.
Warrior of Elune is not taken in raid or
dungeon environments, as it is not particularly useful.
3. Tier 2 (Level 30) Talents
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Renewal is an active ability with a 90-second cooldown. It heals
you for 30% of your maximum health, it is usable in all shapeshift forms, and
it is off the global cooldown.
Displacer Beast is an active ability that teleports you 20 yards
forward, activates
Cat Form, and grants you a 50% increase in movement
speed for 2 seconds.
Wild Charge is an active ability that is off the global cooldown
and which differs based on the
shapeshift form you are in, as follows:- No shapeshift form: you fly to an ally's location.
Travel Form: you jump to an ally's location.
Moonkin Form: you leap backwards.
Bear Form: you charge an enemy, immobilising them for 4
seconds.
Cat Form: you leap behind an enemy, dazing them for 3 seconds.
Aquatic Form: your swim speed is increased by 150% for 5
seconds.
Typically it is more beneficial to have an ability to help with movement
than a self-heal, so
Renewal should not be taken.
For movement increase,
Wild Charge is usually better than
Displacer Beast@, since it has a lower cooldown and allows you to keep
casting while on the move, and should generally be the default choice.
Displacer Beast has usefulness on certain encounters, where you may need a
blink-type ability to either ignore a mechanic or for fast movement.
4. Tier 3 (Level 45) Talents
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Feral Affinity
grants you the
Feline Swiftness passive
ability, which increases your movement speed by 15%. Additionally, you gain
access to the Feral-spec abilities
Shred,
Rake,
Rip,
Ferocious Bite,
Swipe,
and your energy regeneration is increased by 35%.
Guardian Affinity
grants you the
Thick Hide passive
ability, which reduces all your damage taken by 6%. Additionally, you gain
access to the Guardian-spec abilities
Mangle,
Thrash,
Ironfur, and
Frenzied Regeneration.
Restoration Affinity grants you the
Ysera's Gift passive
ability, which heals you (or a nearby ally, if you are at full health yourself)
for
3%
of your maximum health every 5 seconds. Additionally, you gain access
to the Restoration-spec abilities
Rejuvenation,
Healing Touch,
Swiftmend.
As the default choice for progression, we recommend
Guardian Affinity, since the
Frenzied Regeneration is very useful during hard hitting mechanics.
While
Restoration Affinity provides you with a steady stream of
healing, it is worse overall than Guardian Affinity, so should not be picked as
a defensive talent.
Feral Affinity should be used whenever you can make sure
survivability will not be a problem, as it provides you with a small movement
buff that is, in the long run, beneficial to damage. Being non-defensive, it is
not advised in high damage progression encounters.
5. Tier 4 (Level 60) Talents
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Mighty Bash is an active ability with a 50-second cooldown, which
stuns the target for 5 seconds. It is usable in all shapeshift forms.
Mass Entanglement is an active ability with a 30-second cooldown,
which roots the target and all enemies within 15 yards of them in place for 30
seconds. Damage done to rooted targets may break the effect. Mass Entanglement
is usable in all shapeshift forms.
Typhoon is an active ability with a 30-second cooldown. It
knocks back all targets within 15-yards in a cone in front of you, dazing them
for 6 seconds. It is usable in all shapeshift forms.
The choice in this tier is largely irrelevant in terms of DPS performance.
You will simply choose the one which you prefer most, or which best suits the
encounter mechanics. That said,
Typhoon will probably be the most
useful talent in the majority of fights. It is worth noticing that, when using
Sephuz's Secret,
Mass Entanglement is the best talent to proc
it, even more so since the cooldowns match.
6. Tier 5 (Level 75) Talents
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Soul of the Forest increases the damage bonus from
Lunar Empowerment and
Solar Empowerment by an additional 20%,
and reduces the cost of
Starfall by 20 Astral Power.
Incarnation: Chosen of Elune replaces
Celestial Alignment.
It lasts for 30 seconds (up from Celestial Alignment's 15), during which time
it increases your spell damage 40% (up from 30%) and it causes your
Lunar Strike and
Solar Wrath to generate 50% more Astral
Power (just like Celestial Alignment). It does not trigger the global cooldown.
Stellar Flare is an active ability that places an Astral damage
DoT on the target. Stellar Flare benefits from the increased damage provided
by
Stellar Empowerment (applied by
Starfall).
The best choice in this tier is
Incarnation: Chosen of Elune, in all
situations except when moderate to heavy AoE damage is required, in which case
you should take
Soul of the Forest. Using Soul of the Forest will
result in a single target DPS loss compared to using Incarnation, though, so
you need to determine if it is really worth it, based on every fight style and
your raid or group composition.
Stellar Flare should not be used, as its damage is not worth the
cast time and Astral Power loss.
7. Tier 6 (Level 90) Talents
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Shooting Stars passively causes your
Moonfire and
Sunfire ticks to have a 10% chance to create a falling star,
which deals Astral damage to the target and generates 4 Astral Power.
Astral Communion is an active ability with an 80-second
cooldown, which generates 75 Astral Power.
Blessing of the Ancients is an active ability with a 15-second
cooldown that allows you to switch between the
Blessing of Elune and
Blessing of An'she buffs. It is important to note that you will
always have one of these buffs active if you have the Blessing of the
Ancients talent.- Blessing of Elune increases the Astral Power generated by
Solar Wrath and
Lunar Strike by 25%. - Blessing of An'she grants you 2 Astral Power every 3 seconds.
- Blessing of Elune increases the Astral Power generated by
Blessing of the Ancients is the default choice for mainly single
target fights where you will be casting
Solar Wrath and
Lunar Strike often. When using this talent, you should always have
Blessing of Elune active.
Shooting Stars is the best choice for extended multi-target cleave
damage against 2+ targets for the majority of the fight.
Astral Communion is not recommended, as it does not scale with Haste
and therefore ends up lagging behind the other two talents.
8. Tier 7 (Level 100) Talents
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Fury of Elune is an active ability with a 1-minute cooldown. It
deals Astral damage in a small radius every second, and costs 6 Astral Power to
cast and 12 Astral Power per second after that, and lasting until you run out
of Astral Power. You can re-cast Fury of Elune while it is active in order to
change its location, free of cost.
Stellar Drift increases the radius of
Starfall by 30%,
its damage by 50%, and allows you to cast while moving as long as you are
inside Starfall's radius.
Nature's Balance causes
Lunar Strike to extend the
duration of
Moonfire by 6 seconds, and
Solar Wrath to extend
the duration of
Sunfire by 4 seconds.
Nature's Balance is the recommended talent against a single target,
while against multiple targets you should use
Stellar Drift. In a heavy
movement single target situation, while using
Oneth's Intuition,
Stellar Drift is also a viable choice. Currently, there is no situation
in which you should take
Fury of Elune.
9. ChangeLog
+ show all entries - show only 10 entries- 28 Aug. 2017: Updated Mass Entanglement's description.
- 11 Jul. 2017: Updated most of the page.
- 12 Jun. 2017: Updated talent descriptions to account for Patch 7.2.5 changes.
- 22 Apr. 2017: Clarified that Wild Charge when in Travel Form causes you to jump to the location of an ally, and not to fly to them.
- 27 Mar. 2017: Made small adjustments to tier 1, 3, 5, and 6 talent evaluations.
- 19 Jan. 2017: Updated tier 5 and 7 talent evaluations (changing the recommendations somewhat).
- 12 Jan. 2017: Updated tier 3 talent section to make Feral Affinity look less bad (although it is still not recommended).
- 09 Jan. 2017: Updated talent descriptions to account for Patch 7.1.5, and slightly changed the evaluation of tier 6 talents.
- 16 Dec. 2016: Updated the description of Restoration Affinity.
- 27 Nov. 2016: Updated tier 3 and tier 7 talent recommendations, and changed the Shooting Stars recommendation to 4+ targets.
- 02 Nov. 2016: Fixed a small issue where we were still referring to Thick Hide's old 10% damage reduction (it is now 6%).
- 25 Oct. 2016: Patch 7.1 updates
- Added a mention that Incarnation is now off the global cooldown.
- Updated Guardian Affinity's description (Thick Hide now passively reduces damage by 6%, down from 10).
- 02 Oct. 2016: Revamped tier 1, 3, and 5 talent sections.
- 29 Aug. 2016: Updated for Legion's launch.
- 28 Jul. 2016: Revamped tier 5 and 7 talent discussions.
- 19 Jul. 2016: Corrected an error where we were recommending Astral Communion (in tier 6), whereas this talent is only viable if you can pair it with Fury of Elune (tier 7), which is not currently the case. We now correctly recommend Blessing of the Ancients.
- 18 Jul. 2016: Updated for the Legion pre-patch.
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