Vengeance Demon Hunter Tank Stat Priority (Legion 7.2.5)
Table of Contents
General Information
On this page, we explain what the best statistics are for Vengeance Demon Hunters in World of Warcraft Legion 7.2.5, how the class benefits from each of them.
The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).
The other pages of our Vengeance Demon Hunter guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Munkky, a respected Vengeance Demon Hunter theorycrafter.
1. Basics
The stat priority for Vengeance Demon Hunters depends on whether you are interested in maximising your survivability or your damage output. We also provide a separate priority for dungeon content.
1.1. Survivability
- Agility;
- Versatility;
- Mastery >= Haste;
- Critical Strike.
Note that if you have the Tier 19 4-piece set bonus, Mastery and Haste become the best secondary stats (the two being equal).
1.2. Damage Output
- Agility;
- Critical Strike >= Versatility >= Mastery >= Haste.
It is important to maintain a balance between these stats, however, and we do not recommend simply trying to maximise your "best" stat.
1.3. Dungeons
- Agility;
- Mastery;
- Versatility;
- Haste;
- Critical Strike.
These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.
2. Getting a Better Understanding
Agility increases your attack power, dodge chance, and self-healing (since your healing scales off of your attack power).
Mastery: Fel Blood increases your attack power, and the amount of
damage reduction you gain from
Demon Spikes.
Critical Strike increases the chance for your damaging abilities and your heals to be twice as effective. Your Critical Strike chance is also converted into parry chance.
Versatility increases all your damage and healing done, and decreases all damage taken.
Haste reduces the global cooldown (until you reach 50% Haste), and
also reduces the cooldown of
Demon Spikes,
Immolation Aura,
and
Felblade.
Most encounters have abilities that cannot be mitigated or avoided. Also, you need to have a decent amount of health, in order to give yourself the chance to be healed before a subsequent attack kills you. As such, you need a minimum amount of Stamina. This amount will, in most cases, simply come from the Stamina found innately on your gear. Therefore, item level is the determining factor in keeping your health pool growing.
3. ChangeLog
+ show all entries - show only 10 entries- 13 Jun. 2017: Page reviewed and deemed updated for 7.2.5.
- 27 Mar. 2017: No changes needed for Patch 7.2.
- 07 Feb. 2017: Updated the stat priorities.
- 09 Jan. 2017: Updated the stat priorities slightly.
- 10 Nov. 2016: Updated the DPS and dungeon stat priorities.
- 28 Sep. 2016: Tweaked the survivability stat priority to place Haste clearly above Mastery.
- 01 Sep. 2016: Slightly amended the DPS stat priority.
- 29 Aug. 2016: Updated for Legion's launch.
- 11 Aug. 2016: Updated the stat priority and added different priorities for survivability, damage output, and dungeons.
- 02 Aug. 2016: Updated the stat priority.
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