Shadow Priest DPS Rotation, Cooldowns, and Abilities (Legion 7.2.5)
Table of Contents
General Information
On this page, we list your Shadow Priest core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.2.5. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Shadow Priest.
The other pages of our Shadow Priest guide can be accessed from the table of contents on the right.
About Our Author and Reviewer
This guide has been written by Furty, who has an illustrious history in the World of Warcraft raiding scene and race for World First. He has been a member of guilds such as Serenity, Midwinter, and many more, and is currently raiding in Future. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.
This guide has been reviewed by Atroxe, a Shadow Priest who plays in Encore, and by DjRiff, a theorycrafter at HowToPriest. You can watch Atroxe play on YouTube and Twitch, and you can watch DjRiff stream on Twitch.
1. Preface
The Shadow Priest rotation revolves around a build and spend/sustain
style of play. You use abilities that generate Insanity until you reach
the appropriate threshold (65 with the tier 7 talent
Legacy of the Void,
100 otherwise) to cast
Void Eruption and enter
Voidform. Once
in Voidform, you use a slightly different set of abilities to stay in Voidform
for as long as possible. Once you reach 0 Insanity, you exit Voidform and the
process repeats.
Void Bolt is the largest change to your playstyle when switching
between Build and Spend/Maintain Phases (out of and in Voidform). When Void
Bolt strikes a target (after a short travel time) it add 3 seconds to the
duration of
Shadow Word: Pain and
Vampiric Touch, effectively
meaning you should rarely have to manually refresh
Shadow Word: Pain
or
Vampiric Touch on your main target.
1.1. Shadowform
Shadowform is an aura that increases your Shadow damage done and
reduces your Physical damage taken by 10%. While in Shadowform, you cannot
cast Holy spells. You should always have Shadowform active (you only need to
activate it once, and it will remain active until you die; entering
Voidform will temporarily deactivate it but then automatically
reactivate it when you exit Voidform).
2. Single Target Priority
The single-target rotation relies on the following priority system of abilities, depending on which phase you are in.
- Build Phase (not in
Voidform)- Cast
Void Eruption (to enter Voidform). - Apply and maintain
Shadow Word: Pain and
Vampiric Touch. - Cast
Mind Blast. - Cast
Mind Flay as your filler spell.
- Cast
- Spend/Maintain Phase (in
Voidform)- Apply and maintain
Shadow Word: Pain and
Vampiric Touch. - Cast
Void Torrent (if your DoTs will last 5+ seconds). - Cast
Void Bolt. - Cast
Mindbender (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus), - Cast
Power Infusion (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus). - Cast
Shadowfiend if available at 10+
Voidform stacks,
and under the effect of high Haste buffs. - Cast
Shadow Word: Death.- Always cast Shadow Word: Death once when you have 2 stacks.
- Do not cast Shadow Word: Death if you have 1 stack and are not in danger of falling out of Voidform AND if
Mind Blast is off cooldown.
- Cast
Mind Blast. - Re-apply
Shadow Word: Pain and
Vampiric Touch if they fall
off of your target. - Cast
Mind Flay as your filler spell.
- Apply and maintain
This is the baseline rotation depending on its phase. Different talents grant it different nuances and result in slightly different rotations and priorities. We cover them all later on in the guide.
3. Multiple Target Rotation
3.1. Persistent Enemies
3.1.1. Against 2-3 Targets
Against a few targets, the Build and Spend/Maintain Phases are very similar to the single-target rotation.
- Build Phase (not in
Voidform)- Cast
Void Eruption (to enter Voidform). - Cast
Mind Blast. - Apply and maintain
Shadow Word: Pain and
Vampiric Touch
on all targets. - Cast
Mind Flay
- Cast
- Spend/Maintain Phase (in
Voidform)- Cast
Void Torrent. - Cast
Void Bolt on the target with the lowest remaining
Shadow Word: Pain or
Vampiric Touch duration. If they are stacked
it does not matter which target, as it will add 3 seconds to all targets within
8 yards. - Cast
Shadow Crash. - Cast
Mindbender (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus), - Cast
Power Infusion (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus). - Cast
Shadowfiend if available at 10+ Voidform stacks, and under the
effect of high Haste buffs. - Cast
Shadow Word: Death- Always cast Shadow Word: Death once when you have 2 stacks.
- Do not cast Shadow Word: Death if you have 1 stack and are not in danger of falling out of Voidform AND if
Mind Blast is off cooldown.
- Cast
Mind Blast. - Re-apply
Shadow Word: Pain and
Vampiric Touch if they fall
off of your targets. - As a filler
- Cast
Mind Flay.
- Cast
- Cast
3.1.2. Against 4 or More Targets
- Build Phase (not in
Voidform)- Cast
Void Eruption (to enter Voidform). - Cast
Mind Blast. - Apply and maintain
Vampiric Touch and
Shadow Word: Pain on all targets. - Cast
Mind Flay as a filler.
- Cast
- Spend/Maintain Phase (in
Voidform)- Cast
Void Bolt on the target with the lowest remaining
Vampiric Touch duration. If they are stacked it does not matter which
target, as it will add 3 seconds to all targets within 8 yards. - Cast
Shadow Crash. - Cast
Mindbender (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus), - Cast
Power Infusion (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus). - Cast
Shadowfiend if available at 10+ Voidform stacks. - Cast
Shadow Word: Death- Always cast Shadow Word: Death once when you have 2 stacks.
- Do not cast Shadow Word: Death if you have 1 stack and are not in danger of falling out of Voidform AND if
Mind Blast is off cooldown.
- Cast
Mind Blast. - Re-apply
Vampiric Touch and
Shadow Word: Pain if it falls off of your targets. - Cast
Mind Flay as a filler.
- Cast
3.2. Short Lasting Enemies
If you are facing a moderate number of targets that will be alive for 20-30+
seconds, the same priorities for which DoT to cast based on tier 5 talents
discussed above apply. Apply
Vampiric Touch (or simply
Shadow Word: Pain, without
Misery), and then simply use
Mind Flay. Do not re-apply DoTs after they fall off.
If there are a large number of targets or they will be alive for a very
short amount of time, cast
Vampiric Touch (or simply
Shadow Word: Pain, without
Misery) on your main target and
cast
Shadow Crash and
Mind Flay straight away.
If you end up with enough Insanity to cast
Void Eruption and enter
Voidform, try to apply a DoT to a few (3-5) of the targets before
casting Void Eruption to gain extra AoE damage on them and higher
Mind Flay
and DoT damage from being in Voidform.
4. Cooldowns
As a Shadow Priest, you have few cooldowns.
Shadowfiend (or
Mindbender, if you have taken this
talent) should, essentially, be used on cooldown when in
Voidform, and
never outside of it. You should aim to use this under the effect of high Haste
buffs when possible, such as
Power Infusion and
Bloodlust. It
should also be used with high
Voidform stacks.- Cast
Mindbender (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus), - Cast
Shadowfiend if available at 10+ Voidform stacks.
- Cast
Dispersion should be used to allow you to survive dangerous
mechanics or to extend the duration of
Voidform. We explain it in
greater depth in our section dedicated
to Dispersion.
Void Torrent is an ability granted by your Artifact, and does
a large amount of damage. We explain it in greater depth in our
dedicated Void Torrent section.
Power Infusion, if talented, should be used for the increased
Insanity generation while you are inside of
Voidform. This will allow
you to push higher
Voidform stacks and stay in Voidform much longer,
resulting in a large damage gain.- Cast
Power Infusion (20-25
Voidform stacks without T20
4-piece bonus, 30 stacks with T20 4-piece bonus).
- Cast
In addition to these cooldowns, you will have to understand when and how to best use a number of abilities that come from your talent choices. We elaborate on that below.
5. Important Notes
The Shadow specialisation revolves around a number of complex mechanics, all of which you need to understand very well in order to reach your maximum potential. In the sections that follow, we will go over all of these.
5.1. Insanity
During Voidform, your Insanity will be drained at an ever-increasing rate, and you will leave Voidform when your Insanity runs out.
Understanding how this resource works is key to playing your Shadow Priest at a high level.
5.1.1. Generating Insanity
The following is a list of abilities that generate Insanity, the baseline amount of Insanity generated, and when the Insanity is generated.
Mind Blast, 15 Insanity on cast;
Mind Flay, 3 Insanity per tick;
Mind Flay splash, 1 Insanity per tick per target hit;
Mindbender, 4 Insanity per swing;
Shadow Crash, 15 Insanity on cast;
Shadow Word: Death, 15 Insanity on cast, 30 Insanity if it kills the
target OR
Reaper of Souls is the chosen tier 4 talent;
Shadow Word: Pain, 4 Insanity on cast;
Shadow Word: Void, 25 Insanity on cast;
Shadowy Apparitions, 3 Insanity upon striking target IF
Auspicious Spirits is the chosen tier 5 talent, 0 Insanity
otherwise;
Vampiric Touch, 6 Insanity on cast;
Void Bolt, 16 Insanity on cast.
5.1.2. Insanity Generation Modifiers
There are several talents which modify the amount of Insanity generated by some (or all) abilities. These effects can stack and are multiplicative in nature.
Fortress of the Mind (tier 1 talent) increases the Insanity
generation by 10% for the following abilities:
Mind Blast (from 15 to 18);
Mind Flay (from 3 to 3.6 per tick);
Power Infusion increases all Insanity generation by 25%.
Examples:
Surrender to Madness increases all Insanity generation by
100%. Examples:
Shadow Word: Void generation increased from 25 -> 50;
Shadowy Apparitions generation increased from 3 to 6.
5.1.3. Insanity Drain
While in
Voidform, Insanity drains at a constant rate that
increases every 1 second. It starts at 9 Insanity/second and increases by 0.5
Insanity/second every second until you exit Voidform. The exact formula is as
follows:
- drain = 6 + (2/3(n))
- n = number of drain stacks
For example, if we have been in Voidform for 20 seconds, we would have 20 drain stacks and would be losing: 6 + ((2/3)20) = 19.3 Insanity every second.
The drain is constant over each second-long timeframe, similar to Energy generation but in reverse.
Unlike Voidform itself, which caps at 100 stacks, the "drain stacks" have no cap. Insanity drain will continue growing forever until you fall out of Voidform for one reason or another (0 Insanity or death).
There is a way to pause both the drain and the increase in rate of drain
of Insanity. While you are channeling
Void Torrent, your Insanity
will not drain at all and the rate at which your Insanity drains will not
increase (but your stacks of Voidform will increase).
Dispersion can
be used to pause the Insanity drain rate, but you will not gain stacks while
this is active. We go into more detail about this below.
If you are playing with
Mother Shahraz's Seduction you will begin your
Voidform with 3 stacks of Voidform but only 1 drain stack.
5.2. Voidform and Lingering Insanity
As explained earlier on, the Shadow specialisation has the
Voidform mechanic (activated by using
Void Eruption) at its
core. The key to doing effective damage as a Shadow Priest is by maximising
not only how often you can enter Voidform, but also how long you stay in each
Voidform.
While in Voidform, you have a 10% damage increase, but that is not all. For every second spent in Voidform, you stack a buff on yourself that increases your Haste by 1%, multiplicatively. The result is that being in Voidform longer allows you to stack the buff higher, resulting in more Haste and therefore more spellcasts.
Voidform ends when you run out of Insanity (as explained above), or when you die.
If you are talented into
Lingering Insanity, you will keep the Haste
increase you had at the end of Voidform. This bonus will decay at a rate of 2%
every second until it disappears entirely. Therefore, the higher your Voidform
stacks and Haste bonus, the stronger your
Lingering Insanity buff will
be, and the sooner you will be able to re-enter Voidform (due to the increased
number of spells you will be able to cast). The buff persists even once you
re-enter Voidform, adding to the strength of this talent.
Voidform can stack to 100 (+100% Haste). The amount of drain stacks
(explained above) has no cap. This is important to remember, especially when
using the
Surrender to Madness talent.
While in
Voidform, you will be using
Mind Blast, one of
your strongest nukes, more frequently thanks to it having its base cooldown
reduced by 3 seconds.
5.3. Void Bolt
Void Bolt is only available during
Voidform, and at this
time it is always your top priority spell.
It is a powerful nuke on an even shorter cooldown than
Mind Blast,
that has the added benefit of adding 3 seconds to your
Shadow Word: Pain
and
Vampiric Touch on your target upon impact. In single-target
situations, you should never have to manually re-apply
Vampiric Touch
or
Shadow Word: Pain to your target during Voidform.
Against multiple targets, you will need to juggle what target you cast Void Bolt at to ensure that you keep both Shadow Word: Pain and Vampiric Touch ticking on as many targets as possible. You should always prioritise the casting of Void Bolt on a target that has both Shadow Word: Pain and Vampiric Touch ticking on it AND where both DoTs have enough time left to account for the travel time before Void Bolt reaches the target.
5.4. Talent Synergies
There are many talent combinations between different tiers that pair so well together that they are highly recommended to be taken together.
5.4.1. Lingering Insanity + Legacy of the Void
Legacy of the Void is a great talent, as it allows you to be in
Voidform more often, taking advantage of the 10% increased damage.
Using
Lingering Insanity in combination with Legacy ensures you will
always be Haste buffed whenever you fall out of Voidform, and it will help you
get back to 65 Insanity as fast as possible.
5.4.2. Surrender to Madness + Reaper of Souls + Twist of Fate
If you want to get the highest stacks possible from
Surrender to Madness, you are going to need high Insanity-generating
abilities available as frequently as possible. With the increased Insanity
generation from Surrender to Madness,
Shadow Word: Death will generate 60
Insanity on every cast. With 2 charges available, this gives you a very
powerful emergency Insanity generation button to plan the rest of your rotation
around when you know there is a lull of Insanity generation coming that may
force you out of
Voidform (and kill you).
Twist of Fate is the other third of this combination, not only
because of the reasons listed above, but also because at very high Insanity
stacks you will be casting spells more frequently than at any other point in
the encounter. This is the optimal time to have the constant damage boost
applied via Twist of Fate.
5.5. Void Eruption and DoTs
Void Eruption fills multiple roles for Shadow. Most notably, it
allows you to enter
Voidform after a 2-second (lowered by Haste) cast
time. This can be done without an active target.
The second role it plays is it does a moderate amount of AoE damage based on
what targets have your
Shadow Word: Pain or
Vampiric Touch
ticking on them. For each Shadow Word: Pain or Vampiric Touch that is on a
target, a bolt of damage will fly towards that target. There is no cap to this
effect meaning that in a multi-target situation it is best to have as many DoTs
out on all available targets as possible before casting Void Eruption.
The challenge comes from Insanity management, not delaying your entry into Voidform, and casting Void Eruption quickly enough so that DoTs on targets do not have a chance to fall off.
5.5.1. Single Target
When facing a single target, you should make sure to refresh your
Shadow Word: Pain and
Vampiric Touch if they have less than ~5-7
seconds remaining (depending on your Haste level, both from gear and from buffs
like
Lingering Insanity) on them when you are ready to enter Voidform.
You only need to re-apply a DoT that is lower than this threshold, not always
both. This is because Void Bolt will not be available immediately upon entering
Voidform, as it has a 2 global cooldown cost to start. That delay coupled with
Void Bolt having a travel time before it can refresh DoTs, and
Void Eruption having a 2-second (hasted) cast time means you need to
allow a little bit of extra time remaining to ensure that you will not end up
having to spend time in Voidform reapplying your DoTs.
5.5.2. Multiple Targets
At 4+ stacked targets, it is a DPS and Insanity gain to drop
Mind Blast from your rotation.
You will have a difficult time keeping both
Shadow Word: Pain and
Vampiric Touch constantly up for more than 3 targets at any given time
when trying to enter
Voidform. You should apply
Shadow Word: Pain
to all targets, and then apply
Vampiric Touch to any targets that
will live for at least 10 seconds. If you are talented into
Misery
the maintenance of your DoTs is made much easier.
Vampiric Touch has a duration of 24 seconds, longer than
Shadow Word: Pain's 18-second duration. For many targets (6+), to maximise the
amount of damage that Void Eruption will do, you should begin casting Vampiric
Touch on as many of them as possible starting around half Insanity (20/65 if
you have
Legacy of the Void, 50/100 otherwise), only replacing fillers like
Mind Flay with Vampiric Touch.
5.6. More on Cooldowns
5.6.1. Shadowfiend
Your
Shadowfiend (but not
Mindbender), as a DPS cooldown,
provides a small DPS boost.
The damage that the Shadowfiend deals is based on your current stats (most importantly, your Spell Power and Haste), so using it when you have important procs is beneficial.
It is ideal to cast Shadowfiend after
Heroism/
Bloodlust/
Time Warp
has been cast, while you are in
Voidform. This way, the Shadowfiend will
benefit from the increase in attack speed for its entire 12-second duration
(further increased by
Fiending Dark). If you cast Shadowfiend before
Heroism/Bloodlust/Time Warp or outside of Voidform, there will be at least a few
seconds of its duration (before Heroism/Bloodlust/TimeWarp is cast or Voidform is
entered) during which the Shadowfiend will not have increased attack speed.
You should try and use
Shadowfiend with
Voidform stacks
for the increased Haste. If you are playing without
Surrender to Madness,
you should aim for 10+ stacks. If you are playing with Surrender, the higher
the stacks the better. It is ideal to time
Shadowfiend for the last
30 seconds of
Bloodlust.
When Heroism/Bloodlust/Time Warp has already been used in the fight, or it will not be used for some time still, you should simply use Shadowfiend on cooldown inside of Voidform.
5.6.2. Dispersion
Dispersion is an interesting ability on a 2-minute cooldown (80
seconds with full Artifact). It provides you with several benefits during its
6-second duration.
- All damage you take is reduced by 60%.
- It can be used while stunned, feared, or silenced, and it clears all snare and movement-impairing effects.
- You cannot be snared, and movement-impairing effects cannot be used on you while Dispersion is active.
- If you are in
Voidform, your Insanity will not drain and the rate
of drain will not increase while Dispersion is active. - As a drawback, while Dispersion is active you cannot attack or cast any spells. Your DoTs will still deal damage, though.
Dispersion's primary use is to extend the duration of
Voidform. This is especially important for
Surrender to Madness, and will be discussed in
the Surrender to Madness section
below.
Dispersion's secondary use is to avoid dying, to minimise the damage
you take, and sometimes to bypass various deadly encounter mechanics (such as
clearing the Nightmare Brambles on Cenarius).
5.6.3. Void Torrent
Void Torrent is an ability granted to you by your Artifact,
Xal'atath, Blade of the Black Empire. This ability has several properties
worth explicitly noting.
Void Torrent is a channeled spell lasting for 4 seconds on a
60-second cooldown.- The number of ticks done by Void Torrent scales with Haste, meaning that the more Haste you have, the more ticks, and therefore total damage, it will do.
- Insanity will not drain and the rate of drain will not increase while
Void Torrent is active.
Void Torrent's primary use is to extend the duration of
Voidform. This is especially important for
Surrender to Madness, and will be discussed in the Surrender to Madness
section below, but is also valuable during other Voidforms. For these, you
should use Void Torrent early on in Voidform as long as the following criteria
are met:
- Your
Shadow Word: Pain and
Vampiric Touch have more than 6 seconds left on them. - You will not be using
Surrender to Madness during the next 60 seconds.
If you have large Haste buffs up, such as
Power Infusion,
Berserking, or
Bloodlust, you can alter your timing on when
you use
Void Torrent in order to gain as many stacks as possible.
For maximum effect, the entirety of Void Torrent must occur while the buff is
still active, i.e., at least 4 seconds before they will fall off. When in
doubt, use Void Torrent as early on in Voidform as possible.
From 0% Haste as a baseline, you will gain an extra tick of
Void Torrent
during the channel for each additional 25% Haste you have.
If you are using the Tier 20 4-piece bonus, you should aim to use
Void Torrent and
Mindbender on cooldown
with
Voidform.
5.7. More on Talents
5.7.1. Tier 6 Talents
Power Infusion should be used to extend
Voidform duration,
and not as a traditional cooldown. It should be used at 20-25 stacks (minimum)
of
Voidform and timed to expire as you are about to fall out of
Voidform.
Power Infusion should be used with at least 30
stacks of
Voidform if you are using the Tier 20 4-piece bonus.
Misery should be used in situations where you are always casting
fresh DoT effects. For example, very add heavy encounters such as Il'gynoth,
or Mythic+ dungeons where you are moving from pack to pack.
Mindbender generates a large amount of Insanity over its
uptime. It should be used on the pull if you are starting an encounter with
little to no Insanity to help you reach your first
Voidform quickly,
as you will not have any stacks of
Lingering Insanity at the start of a
fight. After this first use, you should try to use Mindbender on cooldown if
possible. If you are using
Surrender to Madness, the usage of Mindbender
will change slightly when the Surrender to Madness buff is active. This will be
discussed more in our section
outlining Surrender to Madness.
If you are using the Tier 20 4-piece bonus, you should aim to use
Void Torrent and
Mindbender on cooldown
with
Voidform.
5.7.2. Tier 7 Talents
With
Legacy of the Void, you are able to enter
Voidform at 65
Insanity rather than at 100 Insanity. While one distinct advantage this talent
has is that you can quickly re-enter Voidform, this does not mean it is always
best to enter Voidform right at 65 Insanity. This gives you a bit of a buffer
so that a last-second
Mind Blast cast,
Shadowy Apparitions
striking targets, or the need to re-apply
Shadow Word: Pain or
Vampiric Touch to targets before casting
Void Eruption does not
result in wasted Insanity.
Shadow Crash should be avoided, even for AoE, as it the tradeoff
and loss of damage via
Legacy of the Void is almost never worth it.
With
Surrender to Madness, you will die.
Horribly. Surrender to Madness allows you to reach high stacks of
Voidform AND drain stacks. With good gear and being in execute range,
it is possible for players to reach Voidform's stack cap of 100 and
continue going with the drain stacks continuing to increase.
One important way to help counter this ever increasing Insanity depletion is
by using
Dispersion as an offensive cooldown, in addition to using
Void Torrent as normal. Doing so will buy you extra time of DoTs
ticking and damage being dealt before you exit Voidform and die. You can
delay Dispersion by a few seconds if you know there is a period of low Insanity
generation coming up (i.e.,
Shadow Word: Death,
Void Bolt,
Mind Blast, AND
Void Torrent are all on cooldown and you are in
danger of reaching 0 Insanity).
When you reach high stacks of
Voidform, you will begin dipping
dangerously low on Insanity near-constantly. During these valleys where
Void Bolt and
Mind Blast are both on cooldown and you have no
other high Insanity generation abilities, you should use a single
Shadow Word: Death as a filler to help top your Insanity off while
waiting for other abilities to become available. Do NOT double tap Shadow Word:
Death during
Surrender to Madness, but keep at least 1 charge of it on
cooldown at all times. This is your emergency Insanity generation button, and
you need to treat it as such.
When your total Haste reaches about 122%, you will be unable to cast two
different abilities between each
Void Bolt. It is at this point that a
1 global cooldown rotation becomes mandatory.
- Cast
Void Bolt. - Cast
Mind Blast. - Cast
Void Bolt. - Cast a filler ability. This may include (in priority order):
Shadow Word: Death
Shadow Word: Void (if you have taken this talent)
Mind Flay
- Repeat from #1.
If you have selected
Mindbender as your Tier 6 talent, you
will want to use it twice during
Surrender to Madness. The first time
will be early on (below ~30 stacks). The second time will be about 20 seconds
before you are expecting to fall out of
Voidform. This second use will
require a judgement call on your own and will come mostly from experience. As a
general rule, when you are at high Voidform stacks (~90+) and feel as if you
are having trouble keeping your head above water, so to speak, you should use
Mindbender and know that this is your final push before Voidform will end and
you will die. Horribly.
If you have selected
Power Infusion as your Tier 6 talent, you will
only use it once during
Voidform. As with
Mindbender
above, when you are at high Voidform stacks (~80+) and feel as if you are having
trouble keeping your head above water, so to speak, you should use Power Infusion
and know that this is your final push before Voidform will end and you will
die.
When playing with Surrender, this is how you should proceed:
- Refresh DoTs.
- Activate
Surrender to Madness. - Enter
Voidform. - Cast
Void Torrent. - Cast
Void Bolt. - Activate
Dispersion. - Normal
Voidform priority. - Cast
Void Torrent when it comes off of cooldown. - Activate
Power Infusion when you need it. - Activate
Dispersion when you need it.
If you can get to
Dispersion without using
Power Infusion,
this is ideal, however, it is difficult after the
Surrender to Madness
nerfs. It is safer to use
Power Infusion when
Dispersion has
~15 seconds left on its cooldown. Once
Power Infusion ends, follow
normal priority until you have used up your
Shadow Word: Death charges,
then Disperse.
6. ChangeLog
+ show all entries - show only 10 entries- 14 Jun. 2017: Added a few notes about the T20 4-piece bonus. Ready for 7.2.5.
- 13 Jun. 2017: Page is not yet completely updated for 7.2.5. More changes to follow very soon.
- 17 May 2017: Fixed drain stacks example to match provided formula.
- 01 May 2017: Small update to Power Infusion description.
- 28 Mar. 2017: No changes needed for Patch 7.2.
- 10 Jan. 2017: Full overhaul. Revised formatting, updated for 7.1.5, and added additional information.
- 31 Oct. 2016: Slightly improved the Shadowform mention at the start of the guide.
- 25 Oct. 2016: Added a mention of Shadowform (you should always have it active).
- 10 Oct. 2016: Made various updates and improvements to account for the repeated changes to Dispersion and Void Torrent.
- 25 Sep. 2016: Updated the page to account for the fact that you no longer gain Voidform stacks while Dispersion and Void Torrent are active.
- 29 Aug. 2016: Updated for Legion's launch.
- 19 Jul. 2016: Corrected the duration of Vampiric Touch from 24 to 18 seconds, which was a change that came in a recent hotfix.
- 18 Jul. 2016: Updated for the Legion pre-patch.
CONTENTS
FROM THE PRIEST FORUMS
- Trinkets/Talents/Stats
- Shadow Priest Legendaries
- Disc Priest question
- Timing for Void Torrent
- Holy damage
LATEST NEWS
- Incredible Naxxramas Trailer by Hurricane
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- Patch 7.3: New Priest Animations
- This Month in WoW: July 2017 (Official)
- Pre-Purchase StarCraft: Remastered
- Patch 7.3: New Champion Equipment & Missions
- Patch 7.3: Lesser & Greater Rifts
- ToS Mythic Progress Day 3: 3 Guilds on Top
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POPULAR FORUM THREADS
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- Unholy Death Knight 7.2.5
- Frost Mage 7.2.5


