Holy Paladin Healing Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Holy Paladin.
The other pages of our Holy Paladin guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Rhyno, a Holy Paladin moderator from the Hammer of Wrath Discord channel and a member of the Convert to Raid superguild on Aerie Peak-US.
1. Introduction
If you are new to Holy, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Holy and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resource
Mana is your only resource as a Holy Paladin. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively.
3. Basic Abilities
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Beacon of Light is not a healing spell in itself, but rather a buff
you place on an ally. The buffed player will receive 40% of the healing you do
to all other players, and any healing done to the Beacon target with directly
with
Holy Light and
Flash of Light will refund 30% of the Mana
cost. Beacon of Light can only be up on one player at a time, and you should
essentially always have this buff active.
Holy Light is your most basic, single target heal. It is has a
long cast time and it is relatively inexpensive.
Flash of Light is the emergency variant of
Holy Light, it is
more expensive and faster, and it also heals for slightly more. Using
Flash of Light extensively will probably unsustainable in terms of
Mana.
Holy Shock is an instant-cast single-target heal that has a 9-second
cooldown and a doubly high critical strike chance. This is typically used on
cooldown, as it is not expensive.
Light of the Martyr is a strong and cheap instant-cast spell that
has no cooldown, but which has the drawback of damaging you for 50% of the
amount healed. Moreover, its healing does not heal the
Beacon of Light target.
Light of Dawn is an instant-cast spell with a 12-second cooldown that
heals up to 5 injured allies in a cone in front of you. It is relatively
inexpensive.
3.1. Utility
Divine Shield makes you immune to all damage and loss of control
effects for 8 seconds, and is an excellent way for you to survive dangerous
mechanics and continue healing your raid in the meantime.
Blessing of Freedom removes movement-impairing effects from the
targeted ally, also granting them immunity to such effects for 8 seconds.
4. Important Procs
Infusion of Light causes your
Holy Shock critical strikes to
reduce the cast time of your next
Holy Light by 1.5 seconds or to
increase the healing of your next
Flash of Light by 50%.
Typically, it is best to use
Infusion of Light procs on
Flash of Light, assuming that your Mana can handle it and that the
healing will not be wasted as overhealing.
5. Cooldowns
Holy Paladins have a number of cooldowns in their arsenal.
Avenging Wrath increases your healing done by 35% for 20
seconds, and also increases your critical strike chance by 20% for the same
duration. It is very useful during periods of high sustained damage.
Lay on Hands heals the targeted ally for an amount equal to your
maximum health, and has a 10-minute cooldown. It should be used to save dying
raid members, especially tanks.
Blessing of Sacrifice lasts 12 seconds, transferring 30% of the
damage taken by your target to you. The effect is automatically canceled if the
transferred damage would cause you to fall below 20% health. This cooldown is
excellent for reducing the damage taken by the tank, or other raid members.
Aura Mastery empowers your chosen aura (tier 4 talent), increasing
its range to 40 yards and also improving its efficiency. It is a raid cooldown,
and it should be used at a time designated by your raid leader. Especially with
the
Protection of Tyr Artifact trait, Aura Mastery becomes a very
powerful raid cooldown.
Blessing of Protection protects the targeted ally from all physical
damage for 10 seconds, and it has a 5-minute cooldown. It can be used to clear
harmful physical damage debuffs and bleeds from the target. Bosses will not
attack targets affected by Blessing of Protection.
Tyr's Deliverance (Artifact ability) buffs you to passively
heal an ally around you every second for 10 seconds, and also buffs allied
healed by this effect to receive 20% increased healing from your
Holy Light and
Flash of Light spells for 10 seconds.
6. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Page reviewed and deemed updated for 7.2.5.
- 22 Dec. 2016: Page added.
CONTENTS
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