Feral Druid DPS Gear, Legendaries, and Best in Slot (Legion 7.2.5)
Table of Contents
General Information
This page is a gear reference for Feral Druids. It lists your best items and Legendaries, gives you gearing advice, and shows you how you will be competing for loot with other classes.
The other pages of our Feral Druid guide can be accessed from the table of contents on the right.
About Our Author and Reviewer
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
This guide has been reviewed and approved by Xanzara, a top-ranking Feral Druid, who sometimes streams on YouTube.
1. Best in Slot List
Bear in mind that all of this is subject to change based on Warforging and Titanforging happening on gear, so this is absolutely a guideline and not a rule. Note that it is also just dealing with gear from raid environments, so this could change if you are spending a large amount of time in Mythic+ and gaining different, rarer pieces.
| Slot | Item | Source |
|---|---|---|
| Helm | Kil'Jaeden | |
| Neck | The Desolate Host | |
| Shoulders | Fallen Avatar | |
| Cloak | Mistress Sassz'ine | |
| Chest | Maiden of Vigilance | |
| Wrists | Demonic Inquisition | |
| Gloves | Harjatan | |
| Belt | Goroth | |
| Legs | Mistress Sassz'ine | |
| Boots | Fallen Avatar | |
| Ring #1 | Maiden of Vigilance | |
| Ring #2 | Sisters of the Moon | |
| Trinket #1 | Kil'Jaeden | |
| Trinket #2 | Maiden of Vigilance |
1.1. Trinkets
With the trinkets listed, this assumes that you are comparing against equal item level pieces, therefore in some cases due to the scaling effect, this list can be inaccurate. This also assumes Tomb of Sargeras Heroic level gear with the Tier 20 4-piece factored in. Due to that, there is a simulation of all trinkets against each other listed here:
There are some solid new trinkets added in Tomb of Sargeras so your choices from
the new raid are quite varied.
Specter of Betrayal is great, assuming the
fight allows you to play into the positioning requirement, otherwise pick up
Vial of Ceaseless Toxins. Alongside that
Umbral Moonglaives
is a fantastic burst AoE trinket if you would rather have that option, as the other two
are single-target oriented. For an accompanying trinket
Engine of Eradication
serves perfectly and is relatively reliable with its uptime.
Convergence of Fates will still have uses if it allows you to pick up
an extra use of
Berserk and assuming you have one of equivalent item level too,
so do not rule it out.
This was all simulated with a balanced profile weighted toward Mastery, so should be universally applicable, but as always you should sim yourself to be sure.
1.2. Tier 19 & 20 Bonus Combinations
The Feral Tier 19 2-piece bonus heavily relied on the accompanying 4-piece bonus to gain any value, and as such given how strong the Tomb of Sargeras bonus is, should not be actively maintained if you have a choice. The Tier 19 4-piece also can compete with the Tier 20 4-piece assuming high Titanforging, but due to how difficult this is to achieve makes it relatively unreliable. This makes the Nighthold 2-piece relatively unimportant to consider in gearing, especially due to it clashing with powerful legendary options (Head/Gloves).
1.3. Evaluating Upgrades with dynamic Item Levels
Due to the Warforging/Titanforging system, having a full comprehensive list of gear ranked against each other would be far too elaborate and confusing to compile, and as such it is recommended instead to evaluate upscaled items using rough stat weights. As always with weights, they can change depending on your gear and to get them perfectly accurate for your character, it is always advised to simulate it yourself, however for the purpose of this I will use example Feral stat weights:
These were calculated using the standard talent build, the Tier 20 4-piece bonus and a 52 point Artifact:
- Agility: 1
- Mastery: 0.95
- Critical Strike: 0.90
- Versatility: 0.86
- Haste: 0.55
If we then compare two gloves, we can get a rough evaluation of which
to use. Starting with
Gloves of Synchronus Elements, comes with
1705 Agility, 523 Critical Strike, and 740 Mastery, so we can use this to calculate a
relative value:
Then comparing to
Temporally Displaced Gloves, this comes with 1705
Agility, 460 Haste, and 779 Mastery, which can be evaluated in a similar
way:
Through this we can see that the value of
Gloves of Synchronus Elements
is higher than
Temporally Displaced Gloves, and is the better choice to
use. As said though, these weights can differ depending on the content you are doing,
your talent selections, and the other gear you are currently wearing, as many
stats synergise with others and scale exponentially, increasing their value. This
is especially true for Feral given that stats are so close in value.
2. Racial Bonuses
Racial bonuses are quite minimal for most classes currently, for Feral however
if Alliance, Night Elf has a strong showing if you capitalise correctly on extra
stealth uses through
Shadowmeld. Whilst this image shows rough estimations
for each Race, there are always extra factors that can push some Races above the
more passive ones, so I would recommend playing whichever you like the most as
the difference can be so minor. Note this is done with a full set of 915 item level
Tomb of Sargeras gear.
3. Legendary Items
Legendary items have a high item level of 970, which makes them extremely strong. They are so strong, in fact, that a legendary item is always going to be worth equipping over any other item you might have in that slot.
However, there is a limitation on the number of legendary items you can have equipped at any one time (by default 1, but by now most players should be able to equip 2). Since some legendary items are better than others, if you have more items than the limit, you will have to choose which ones to equip.
Below, we will do our best to guide you through this process, as well as provide any other relevant information.
Chatoyant Signet increases your Energy by 100 and Energy generation by 5%,
allowing for more flexibility in resource management. This allows for more pooling
and management over when you expend your Energy, along with a small boost to resource
regeneration. Whilst using it you want to maintain a bank of Energy of around 150 until you
need to burst a target, or gain additional on demand Combo points such as needing
to refresh
Savage Roar or
Rip in starved situations.
The Wildshaper's Clutch has a lot of power in multiple target situations
as it can trigger from
Rake,
Rip and
Thrash, so has
a lot of benefits in Mythic+ Dungeons, whilst being a modest boost in single
target. Whilst using this, you will want to alter your Combo Point management,
opting instead to pool energy at 3 following a finisher instead of 5, so as to
prevent any wasted from your DoT ticks generating them. You will then expend
energy either when you need to refresh bleeds, or cap out your Combo Points from
procs.
Luffa Wrappings has benefits in large scale AoE when you are maintaning
Thrash on a large amount of targets. However, both
The Wildshaper's Clutch
and
Ailuro Pouncers do a better job of enhancing this, so it should not
be a targeted item to equip.
Ailuro Pouncers only has a direct impact on your DPS if using
Bloodtalons (which is recommended). It not only increases the frequency
of
Predatory Swiftness by granting free charges every 15 seconds, but
allows it to stack up to 3. With this equipped, you should alter your rotation
to always aim to cast Finishing Moves with
Bloodtalons active, and also
refreshing
Rake with it active. It is also advised to burn off some
charges if you are about to reach the cap, usually with buffed
Shred
casts.
Ekowraith, Creator of Worlds has some fringe uses when coupled with the
three affinity talents, increasing your range, flat damage reduction or passive
healing output. With additional secondaries on its budget, it is a solid and
versatile choice but not something to aim for.
Cinidaria, the Symbiote can be reduced down to a passive damage increase
averaging out at around 3% increase over the course of a fight. It has some
circumstances where bosses do not go through the entire Health pool (such as
Odyn or Helya) where it shines even brighter. Note that the bonus damage it deals,
whilst Physical, bypasses the targets armor and directly replicates 30% of the
damage the triggering attack dealt. Its benefit however is limited to the first
10% on targets, so in some fights it can be a very minimal bonus.
Sephuz's Secret has some fringe bonuses for extra mobility and an
extra Haste proc activating after crowd control effects, such as
Maim,
unfortunately this has a long cooldown and requires targets vulnerable to Stuns.
7.1.5 has also extended this to interrupts, opening up the use much wider. There
are also talent options that can improve the uptime, so in situations where you
can actively trigger this it serves as a short
Bloodlust effect and can
be quite strong.
Prydaz, Xavaric's Magnum Opus could have some powerful survivability
uses to survive large bursts of raid damage if it syncs up with the recharge
time and avoiding damage is possible, but it is too specific to recommend until
more is known about the texture of the upcoming raids.
3.1. 7.1.5 Legendaries
7.1.5 introduces a new pair of legendary legs for Feral,
Fiery Red Maimers.
These have since had their issue fixed and work on stun immune targets, and are a
strong single target and low cleave choice. The 7.2 change to remove the Energy
cost however is largely inconsequential, as the investment is mostly in the Combo
Points.
Kil'jaeden's Burning Wish is a newly added trinket, providing significant
passive Agility and secondary stats, alongside a powerful on use AoE effect on a
1.15-minute cooldown. This can be very useful for timed AoE burst that Feral can
sometimes be lacking, but as it scales with no secondaries may be relegated to specific
situations rather than an auto-equip given how powerful alternative trinkets are.
3.2. 7.2 Legendaries
7.2 only adds one new legendary in the form of the crafted item
The Sentinel's Eternal Refuge.
These boots come with ideal stats and 3 sockets to add additional items in, but mostly
serve as a utility item for the out of combat speed increase, so is not an ideal choice
for raiding and group content.
3.3. 7.2.5 Legendaries
Behemoth Headdress is a new headpiece that causes finishing moves cast during
Tiger's Fury to extend its duration by 0.5 seconds per combo point spent. Is currently
a very powerful choice for single target, and also keeping up in multiple target situations too.
You do not need to play around the effect very much, just make sure to aim for having 5 combo
points ready when you activate Tiger's Fury to immediately capitalise on extending it.
Soul of the Archdruid grants you the
Soul of the Forest talent when equipped,
allowing you to take another option alongside it on the Level 75 talent tier - usually
Savage Roar.
This is a great legendary in all situations, and synergises well with most other choices so
is very desirable, whilst also making the rotation much smoother and forgiving. When using
this you will need to pool Energy much less, and find much more room to cast
Ferocious Bite
with the extra Energy and Combo Points you will be generating.
3.4. Recommended Choices
Generally, you cannot choose which legendary you get but now, as the expansion moves on, people have a much wider choice of items to choose from. If you find yourself wondering what to use, some good choices are as follows (in no particular order):
Single Target:
Multiple Target:
The Wildshaper's Clutch
Soul of the Archdruid
Behemoth Headdress
Luffa Wrappings in high target AoE situations.
4. Loot Competition
Regarding the loot you will get from raid or dungeon bosses, you will compete with other classes in the following cases:
| Item Type | Competing Classes |
|---|---|
| Tier Tokens | Death Knights, Balance/Guardian/Restoration Druids, Mages, and Rogues |
| Leather Armor | Demon Hunters, Balance/Guardian/Restoration Druids, Monks, and Rogues |
|
Everyone |
| Trinkets | Havoc Demon Hunters, Windwalker Monks, Hunters, Rogues, and Enhancement Shamans |
5. ChangeLog
+ show all entries - show only 10 entries- 16 Jun. 2017: Updated 4pc/2pc combinations following Tier 20 set bonus nerfs.
- 14 Jun. 2017: Added note regarding Tier 19/20 2/4pc combinations.
- 12 Jun. 2017: Updated with Tomb of Sargeras gear and 7.2.5 Legendaries.
- 27 Mar. 2017: Updated for 7.2 with new Legendary changes.
- 05 Mar. 2017: Updated note on Fiery Red Maimers to indicate they are no longer bugged.
- 10 Jan. 2017: Added trinkets.
- 09 Jan. 2017: Updated gearlist for Nighthold - Trinkets pending.
- 25 Nov. 2016: Updated trinket simulations.
- 25 Oct. 2016: Added Karazhan trinket to the trinket simulations.
- 29 Aug. 2016: Updated for Legion's launch.
- 18 Jul. 2016: Updated for the Legion pre-patch.
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