Unholy Death Knight DPS Spec, Builds, and Talents (Legion 7.2.5)
Table of Contents
General Information
On this page, we present the viable talent choices for Unholy Death Knights in World of Warcraft Legion 7.2.5. We detail what each of the talents do and in which situations they should be taken.
The other pages of our Unholy Death Knight guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Tain, a long-time Unholy Death Knight player who raids in Dead Weight, a top 50 guild in the US.
1. Talent Choices
| Level | Choices | ||
|---|---|---|---|
| 56 |
|
|
|
| 57 |
|
|
|
| 58 |
|
|
|
| 60 |
|
|
|
| 75 |
|
|
|
| 90 |
|
|
|
| 100 |
|
|
|
Talents can be freely changed when out of combat and in a rested XP area
(such as an inn or a capital city). Moreover,
Tome of the Tranquil Mind
and
Codex of the Tranquil Mind can be used to temporarily allow
players to change talents anywhere, as long as they are out of
combat.
2. Tier 1 (Level 56) Talents
|
|
|
|
All Will Serve causes
Raise Dead to summon a skeletal
minion in addition to the ghoul, and it also removes Raise Dead's cooldown.
The skeletal minion lasts indefinitely and it uses a ranged attack against your
target.
Bursting Sores increases the damage of bursting
Festering Wound by 50%, and also causes all enemies within 8 yards of
a burst Festering Wound to take Shadow damage.
Ebon Fever passively reduces the duration of
Virulent Plague by 50% while causing it to deal 20% more damage.
Ebon Fever is the best choice in all situations, with one exception
(listed below).
Bursting Sores is the best choice in burst AoE situations (10 seconds
or less), but
only if you have the
The Instructor's Fourth Lesson legendary bracers.
All Will Serve is currently not worth taking.
3. Tier 2 (Level 57) Talents
|
|
|
|
Epidemic is an active ability with 3 charges and a 10-second
recharge time. When used, it causes all instances of your
Virulent Plague (within 100 yards) to deal Shadow damage to the
affected enemy, as well as a small amount of additional Shadow damage to all
other enemies around them.
Pestilent Pustules causes you to gain 1 Rune for every 8th
Festering Wound you burst.
Blighted Rune Weapon is an active ability with a 1-minute cooldown,
which causes your next 5 auto attacks to infect the target with 2 stacks of
Festering Wound each.
Pestilent Pustules is the recommened option in this tier in all
situations, especially if you lack the Tier 19 4-Piece
Set Bonus. If you do have this bonus, then
Blighted Rune Weapon can
out-perform Pestilent Pustules on light AoE on single target situations, but
the difference is extremely small and often not worth changing talents
over.
Epidemic is currently not viable and should not be considered.
4. Tier 3 (Level 58) Talents
|
|
|
|
Unholy Frenzy causes you to gain 100% increased attack speed for
2.5 seconds whenever a
Festering Wound bursts.
Castigator causes each
Festering Strike critical strike
to apply 2 additional
Festering Wound, and each
Scourge Strike
critical strike to burst 1 additional Festering Wound.
Clawing Shadows replaces
Scourge Strike. It has
a 30-yard range (instead of being melee only) and it deals all Shadow damage
instead of Scourge Strike's part-Physical and part-Shadow damage.
Currently,
Clawing Shadows is the best choice in this tier, and
it should always be taken. The other two talents are not good enough to
be considered.
5. Tier 4 (Level 60) Talents
|
|
|
|
Sludge Belcher causes
Raise Dead to now summon an
abomination instead of a ghoul. The Abomination has similar abilities to the
ghoul, with the notable difference being that its
Hook,
which it can use to pull a target to it and immobilise it for 2 seconds (the
latter part only during
Dark Transformation).
Asphyxiate is a single-target, 5-second stun with a 45-second
cooldown.
Debilitating Infestation causes
Outbreak to reduce the
movement speed of affected targets by 50% for 3 seconds.
None of the talents in this tier improve your DPS, but they still have
a lot of potential usefulness. We recommend taking
Sludge Belcher as a
default talent, as this provides you with good utility (in the
Hook) and increases the damage reduction of your pet.
Alternatively,
Asphyxiate could have some uses in dungeons,
especially in Mythic dungeons.
Debilitating Infestation is generally regarded as sub-optimal, and
there are many other classes who can slow targets more efficiently.
6. Tier 5 (Level 75) Talents
|
|
|
|
Spell Eater increases the absorption capacity of
Anti-Magic Shell by 20%, and extends its duration by 5 seconds.
Corpse Shield is an active ability with a 1-minute cooldown and
10-second duration. During this time, 90% of all damage you take is redirected
to your ghoul. If the ghoul dies while Corpse Shield is active, then you cannot
resummon it for 30 seconds.
Lingering Apparition increases your movement speed during
Wraith Walk by 30%, and reduces the cooldown of Wraith Walk by 15
seconds.
The talents in this tier do not increase your DPS either, but they can provide you with great benefits during raid encounters. They are quite situational, so you will have to choose based on the requirements of the fight.
Spell Eater is the preferred choice in fights with large amounts of
magic damage, allowing you to survive if you make a mistake, to soak the damage
of certain abilities, or to avoid certain mechanics altogether. This talent
works very well with the
Acherus Drapes legendary, which further
extends its duration.
Corpse Shield could be used to help you survive mechanics that should otherwise kill you, and can generally provide a good damage reduction
(provided that you pair it with the Ghoul's
Huddle, or with the
Sludge Belcher's
Protective Bile, if you have taken this tier 4
talent). It is an extremely strong defensive cooldown. We recommend this talent
for fights without significant magic damage.
Finally,
Lingering Apparition increases your mobility, which is
always a good benefit to have.
7. Tier 6 (Level 90) Talents
|
|
|
|
Shadow Infusion makes it so that while your ghoul is not
transformed (by
Dark Transformation), each
Death Coil cast
reduces the cooldown of Dark Transformation by 7 seconds.
Necrosis passively causes the first
Scourge Strike
used within 5 seconds after a
Death Coil to deal 40% increased
damage.
Infected Claws grants your ghoul's
Claw a 35% chance
to apply
Festering Wound on the target.
Necrosis provides the greatest DPS increase in both single target
and light AoE DPS, but for this to be the case, it must be used optimally.
Infected Claws is the best choice for burst AoE DPS (using
Dark Transformation to affect multiple targets with wounds and consume
them with
Death and Decay). If you do choose this talent, it is
advised to pair it with the
Bursting Sores tier 1 talent.
Shadow Infusion benefits most from encounters where the player is
away from the boss for long periods of time, but pet uptime remains high.
Ensuring that the downtime of
Dark Transformations is minimised by
pooling resources as Dark Transformation ends will be important. If you are a
player who prefers minimal micromanagement, you will probably get more use out
of the other two talents unless the fight somehow benefits Shadow Infusion in
particular.
8. Tier 7 (Level 100) Talents
|
|
|
|
Dark Arbiter replaces
Summon Gargoyle. Instead of a
Gargoyle, the ability summons a Val'kyr to fight by your side for 20 seconds.
For every 1 Runic Power you spend, the Val'kyr will gain 1% increased
damage. This ability has a 2-minute cooldown.
Defile replaces
Death and Decay. With every tick, the
Defile area of effect will increase if there are any enemies standing in it.
Moreover, each time this happens, your Mastery is increased by 300, stacking up to
10 times. Finally, your
Scourge Strike gains a cleaving effect while
you are in your own Defile.
Soul Reaper is an active ability with a 45-second cooldown. It
deals Shadow damage to the target, and debuffs them with Soul Reaper for 5
seconds. During this time, bursting a
Festering Wound on them grants
you 7% Haste for 15 seconds, an effect which can stack up to 3 times.
Overall, we recommend
Soul Reaper in this tier, for all
situations. That said,
Dark Arbiter can be a viable choice, but only
if you have
Convergence of Fates, 80%+ Mastery, and either the
legendary shoulders or
Sephuz's Secret.
Defile is most likely viable in encounters where there are frequent
waves of minions that will be close enough together to be within Defile's
radius. Taking this talent is going to be situational; it benefits from high
levels of Mastery, and the legendary helm (
Death March) can
dramatically increase its uptime. That said, this talent is most likely to be
useful in Mythic+ dungeons, if the other two talents do not work with your
current party composition, but we cannot really recommend it in raids over
either of the other two talents in this tier.
9. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Updated Dark Arbiter description to account for Patch 7.2.5 changes.
- 27 Mar. 2017: No changes needed for Patch 7.2.
- 11 Mar. 2017: Updated tier 1, 2, 3, 6, and 7 talent discussions.
- 17 Jan. 2017: Made slight updates to some talent evaluations and added a Critical Strike talent path at the start of the page.
- 10 Jan. 2017: Updated talent descriptions to account for Patch 7.1.5 changes, and re-wrote all talent discussions.
- 12 Dec. 2016: Updated most talent sections to account for the fact that, generally, one talent per each tier is now considered the best choice in all situations.
- 16 Oct. 2016: Updated certain aspects of the guide, particularly the All Will Serve and Unholy Frenzy talent discussions.
- 29 Aug. 2016: Updated for Legion's launch.
- 03 Aug. 2016: Updated tier 3 talent discussion to account for the nerf to Clawing Shadows.
- 21 Jul. 2016: Updated tier 1, 2, 6, and 7 discussions to account for encounters that last less than 1 minute, which can happen during the pre-patch.
- 18 Jul. 2016: Updated for the Legion pre-patch.
CONTENTS
FROM THE DEATH KNIGHT FORUMS
- Unsure on Lego's and trinkets
- Freezing Fog or Horn?
- Alternative BoS burst
- New 2 set and old 4
- Medicore Frost DK Legendary question
LATEST NEWS
- Patch 7.3: New World Bosses
- Incredible Naxxramas Trailer by Hurricane
- BT Timewalking & Warglaives Mog Reminder
- Patch 7.3: New Priest Animations
- This Month in WoW: July 2017 (Official)
- Pre-Purchase StarCraft: Remastered
- Patch 7.3: New Champion Equipment & Missions
- Patch 7.3: Lesser & Greater Rifts
RECENT FORUM POSTS
- [Silvermoon][A] FiLTH are Recruiting!
- [Area 52] [H]These ARE My Glasses LFM Weekend [H]Raids & M15+
- [Kargath-Norgannon][A] NOVA (8/9 N-Tomb) LFM for Raids and stuff
- Hunter MM low dps
- [Outland][A]For Loot And Glory(3/9HC)
- Which is easier to learn Sub, or Sin?
- Is there a 7.3 Nerf coming or did i misinterpret the Datamining?
- [Quel'Thalas] [H] The Brothers of Battle LF DPS/Healers to start ToS
POPULAR FORUM THREADS
- How much Haste does it take to not make my Frost Mage suck?
- Havoc Demon Hunter 7.2.5
- Subtlety Rogue 7.2.5
- The Help My DPS Thread
- Beast Mastery Hunter 7.2.5
- Enhancement Shaman 7.2.5
- Unholy Death Knight 7.2.5
- Frost Mage 7.2.5


