Unholy Death Knight DPS Easy Mode
Table of Contents
This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialisation without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.
1. The Basics
Unholy Death Knights is a melee DPS specialisation that provides strong single target and AoE DPS. Its playstyle is somewhat complex, however, and Frost is an easier specialisation to pick up.
Your main goal throughout fight is managing the
Festering Wound
debuff (ensuring not to over-cap it) and then consuming these stacks with
Scourge Strike.
2. Talent Choice
The following talent choices are effectively best in all situations.
- Level 56:
Ebon Fever - Level 57:
Pestilent Pustules - Level 58:
Unholy Frenzy - Level 60:
Sludge Belcher - Level 75:
Spell Eater (against magic damage) /
Corpse Shield (against all damage/percentage damage reduction) /
Lingering Apparition (mobility) - Level 90:
Shadow Infusion (single target) /
Infected Claws
(AoE) - Level 100:
Dark Arbiter (single target) /
Defile
(AoE)
3. Stat Choice
Currently, you will want to prioritise secondary stats as follows.
- Mastery;
- Haste;
- Critical Strike = Versatility.
4. Basic Rotation
The rotation currently assumes that you are using
Dark Arbiter as
your tier 7 talent. As such, things are slightly complex.
Dark Arbiter requires preparation to use correctly. Before you
activate it, you should have saved up 100 Runic Power (or very close to it), as
well as 3 Runes. While Dark Arbiter is active, you should follow a priority
system to optimise the damage of this talent.
If you are going to use Dark Arbiter on the pull (which you should do), you should follow these steps. At other points in the fight, simply start pooling resources for Dark Arbiter 10-15 seconds before it becomes available (and obviously exclude the pre-pull steps).
- Use
Army of the Dead 6 seconds before the pull. - Use a Strength potion slightly before the pull.
- If you are using
Ebon Fever, make sure to apply/refresh
Virulent Plague before
casting
Dark Arbiter, otherwise it will drop during its duration. - Use
Festering Strike (until you are about to reach maximum Runic
Power). - Use
Apocalypse to burst your
Festering Wound stacks
when you are at 6 stacks. - Use
Dark Arbiter. - Use your racial ability (if it boosts damage) and any on-use trinkets.
- Cast as many
Death Coils as you can. - Use
Arcane Torrent (if you are a Blood Elf). - Use
Scourge Strike to consume
Festering Wounds if
Apocalypse is on cooldown, and use up Runes.- This consumes 1 stack of
Festering Wound, so only use it if the
target has at least 1 stack.
- This consumes 1 stack of
- Use
Anti-Magic Shell to absorb damage and generate Runic Power to
allow for more Death Coils, if possible. - Use
Death and Decay combined with
Scourge Strike as many
times as possible, while casting
Death Coil during AoE.- If
Death and Decay is on cooldown, use
Epidemic for 3 or
more targets.
- If
Once Dark Arbiter ends, you should simply return to your regular rotation.
Regarding
Dark Transformation, if you are using the
Tak'theritrix's Shoulderpads legendary shoulders,
Convergence of Fates, and
Shadow Infusion, then you should
use Dark Transformation only after
Apocalypse and
Dark Arbiter have been used, so that all pets are buffed by it.
Once you have used it, you can use it freely while Dark Arbiter is on cooldown,
but just make sure to save it in preparation for your next Dark Arbiter
cast.
If you are not using
Convergence of Fates (and therefore not
Shadow Infusion either), but are still using
Tak'theritrix's Shoulderpads, you should just use
Dark Transformation
after
Dark Arbiter, but you can use
Apocalypse freely,
as it is not worth trying to tie its timing to that of Dark Arbiter.
5. Cooldowns
Unholy Death Knights have 2 DPS cooldowns as well as
Apocalypse, the Artifact ability. They should be used as
follows.
Summon Gargoyle should be generally be used whenever it is
available, but you can save it for a period when you need to do extra damage.
The gargoyle scales with spell haste, and using it together with
Heroism/
Bloodlust/
Time Warp allows the gargoyle to
get a few extra casts off, increasing its damage slightly.
Army of the Dead should normally be channeled before the pull, but it
can also be channeled during the fight if you need high burst damage.
Apocalypse should be used when you have 6 stacks of
Festering Wounds.
About Our Reviewer
This guide has been reviewed and approved by JaceDK, long-time Death Knight theorycrafter and moderator on the Death Knight Discord. You can also catch him on his stream or on his YouTube channel. He also raids in WHATEVER WERE AWESOME, a top guild.
6. ChangeLog
+ show all entries - show only 10 entries- 16 Sep. 2017: Clarified the part discussing summoning pets before using Dark Transformation.
- 31 Aug. 2017: Yet again removed a mention that implied Clawing Shadows is a recommended talent.
- 28 Aug. 2017: Updated the page to account for changes made to the rest of the guide (talents, rotation).
- 26 Aug. 2017: Removed yet another mention that implied Clawing Shadows is a recommended talent.
- 14 Aug. 2017: Removed a mention that implied Clawing Shadows is a recommended talent.
- 25 Jul. 2017: Updated the talents and rotation to align with changes made to the rest of the guide.
- 12 Jun. 2017: Page reviewed and deemed updated for 7.2.5.
- 11 Mar. 2017: Updated tier 1 talent recommendation.
- 17 Jan. 2017: Made a few updates to the page so that it accurately reflects the guide.
- 10 Jan. 2017: Updated for Patch 7.1.5.
- 16 Dec. 2016: Fixed an error referring to tier 7 talents being available at level 110, instead of 100.
- 13 Dec. 2016: Added easy mode page.
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