Protection Warrior Tank Spec, Builds, and Talents (Legion 7.2.5)
Table of Contents
General Information
On this page, we present the viable talent choices for Protection Warriors in World of Warcraft Legion 7.2.5. We detail what each of the talents do and in which situations they should be taken.
The other pages of our Protection Warrior guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Treckie, one of the best tanks in the world, who raids in Prime. You can watch his stream on Twitch and you can follow him on Twitter.
1. Talent Choices
| Level | Choices | ||
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| 15 |
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| 30 |
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| 45 |
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| 60 |
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| 75 |
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| 90 |
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| 100 |
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Talents can be freely changed when out of combat and in a rested XP area
(such as an inn or a capital city). Moreover,
Tome of the Tranquil Mind
and
Codex of the Tranquil Mind can be used to temporarily allow
players to change talents anywhere, as long as they are out of
combat.
2. Tier 1 (Level 15) Talents
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Shockwave is an active ability with a 40-second cooldown. It
is a frontal cone attack that deals low Physical damage to enemies within 10
yards, and stuns them for 3 seconds. Its cooldown is reduced by 20 seconds if
it strikes at least 3 targets.
Storm Bolt is an active ability with a 20-yard range and a
30-second cooldown. It deals low Physical damage to the target, stunning them
for 4 seconds.
Warbringer modifies
Intercept. When used against an
enemy, the target is stunned for 2.5 seconds (in addition to the normal
effects of Intercept), and all enemies within 5 yards of the target take
damage, but only if they are stunnable (note that they do not get
stunned). When used against an ally, the effects on the ally remain the same,
but any enemies within 5 yards of them will take damage if they are
stunnable.
In this tier, you have a choice between 3 damaging crowd-control abilities, and you should make your choice primarily on the requirements of your particular encounter.
Shockwave is a great choice for keeping multiple targets
locked down, and it is especially powerful if you can hit 3+ targets in order
to benefit from the cooldown reduction effect.
For stunning a single target,
Storm Bolt is a great choice,
whether you are trying to interrupt the target, or just to prevent it from
attacking you for a few seconds.
Finally,
Warbringer is going to provide the best damage increase,
but it only deals damage to stunnable targets (such as adds/trash). Keep in mind
also that the Warbringer stun is not affected by diminishing returns, which
makes it great for adds that chain-cast even after all other interrupts no
longer work. Remember that Warbringer only stuns if you
Intercept an
enemy, which can make it annoying to use properly, in which case
Shockwave might prove to be a better option.
3. Tier 2 (Level 30) Talents
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Impending Victory replaces
Victory Rush. It is usable at
any time (with a 30-second cooldown), damaging the target and healing you for
15% of your maximum health. Getting a killing blow reset its cooldown.
Inspiring Presence is a passive aura that causes all party or raid
members within
60 yards to be healed for 3% of all damage they deal. This aura does not
affect you.
Safeguard causes
Intercept (when used on an ally) to
transfer 30% of the damage taken by the target to you for 6 seconds.
Inspiring Presence will provide your raid with a lot of overall
healing, which makes it the go-to choice in fights with high raid damage. Note
that you yourself do not benefit from the heal, and that other players can only benefit from one instance of Inspiring Presence at one
time, meaning that if you have multiple Protection Warriors in the raid, only
one should be using this talent.
Safeguard turns
Intercept into a powerful external
cooldown, but you should beware of using it while you yourself are
also actively tanking (since it transfer 30% of the damage the target takes
to you).
The choice between these two talents depends on whether you need raid survivability or personal survivability (more precisely, for your off-tank).
Finally,
Impending Victory is a talent with a number of
drawbacks (it costs 10 Rage, it is on the global cooldown, it requires a
target in your melee range), all of which make it unappealing for raid
content. It does provide a bit of personal survivability, and the heal per Rage
is higher than what you get from
Ignore Pain, but still this is a weak
talent outside of solo play.
4. Tier 3 (Level 45) Talents
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Renewed Fury causes
Ignore Pain to also enrage you,
increasing all damage you deal by 10% for 6 seconds.
Best Served Cold causes
Revenge to deal 5% more damage for
each target it hits, up to a maximum of 5 targets.
Avatar is an active ability with a 90-second cooldown. You deal
20% increased damage for Avatar's 20-second duration, and activating Avatar
removes all roots and snares.
Avatar is generally the best choice in this tier.
It is an active DPS cooldown, which also has the benefit of removing
snares and roots, utility that is certainly welcome. It pairs well with
other abilities like
Battle Cry,
Booming Voice, and
Ravager, being able to
produce great burst DPS for AoE burst phases or packs.
Renewed Fury has the advantage of being a passive proc; it is a fair
choice, competitive with
Avatar for damage output, but it does not
fare very well when the damage intake is high as well. Over the course of a
fight, it should do more damage than Avatar, but Avatar is a better choice for
burst phases/pulls.
Best Served Cold is generally the better option for AoE, being
better when there are constantly multiple targets to get hit, but compared to
Renewed Fury (which increases the damage of all abilities),
Best Served Cold only affects
Revenge.
5. Tier 4 (Level 60) Talents
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Warlord's Challenge reduces the cooldown of
Berserker Rage by 15 seconds, and while Berserker Rage is active, it
removes the cooldown of
Taunt and causes enemies you taunt move 50%
faster towards you.
Bounding Stride passively reduces the cooldown of
Heroic Leap by 15 seconds, and also causes Heroic Leap to grant you a
70% movement speed increase for 3 seconds.
Crackling Thunder increases the radius of
Thunder Clap by
50%.
The talents in this tier are mostly situational, so you should make your choice based on the requirements of the fight and on your playstyle and preference.
Crackling Thunder is a solid go-to talent for dungeons,
since the extra range on
Thunder Clap increases
ease-of-play and also makes it easier to pick up stray adds. Since Thunder Clap
will be used in your rotation, and do quite a bit of damage, it is important
to make sure it hits all relevant targets, although it will often be able to
do this even without this talent, which can sometimes make it redundant.
Bounding Stride is great for on-demand movement, and it is generally
a nice quality of life improvement for solo content.
Finally,
Warlord's Challenge is useful in case you need to pick up
several adds spawning at the same time in different locations, or even when
some bosses need to be moved from one place to another quickly, in which case
increasing their movement speed can be beneficial. The Tier 20 Set Bonuses make
this talent essential, as the 15-second reduction in
Berserker Rage
cooldown makes a big difference.
6. Tier 5 (Level 75) Talents
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Devastator passively causes your auto attacks to deal additional
damage, generate 5 Rage, and have a 30% chance to reset the remaining
cooldown of
Shield Slam.
Never Surrender causes
Ignore Pain to ignore up to 100%
more damage, depending how much health you are missing (the more health you
are missing, the more damage is ignored).
Indomitable passively increases your maximum health by 20%, and
also causes
Ignore Pain to ignore 20% more damage.
The best talent choice in this tier depends on how the encounter
will be played out, but we feel that
Indomitable is a great
default choice. Since playing with
Devastator can be complicated, we
recommend using Indomitable until you can manage to play with Devastator
correctly. Once you can play Devastator proficiently, it can compete with
Indomitable and even be the better option.
Indomitable will give you a permanent 20% boost to your health, and
also make every single
Ignore Pain you use about 20% stronger as well.
This makes Indomitable a strong choice for most raid encounters where the main
focus is just surviving. Once the damage intake becomes too high, while it
should not outperform
Devastator in Rage generation, it might be a
safer option than using Devastator, especially if you are not yet used to it.
Once you get used to playing with Devastator, you should be able to make the
decision between the two yourself.
Devastator removes
Devastate from your rotation and makes
it passively integrated in your auto attacks, so now your auto attacks have a
chance to proc
Shield Slam, which frees up a global cooldowns for you.
However, if using Devastator, it can sometimes be useful to track your swing
timer, and sometimes NOT use any abilities if you are just about to hit (since
both your auto attack and the ability you are about to use could proc Shield
Slam, and you do not want to "waste" the ability). This can make low-Rage
situations more bearable, but realistically the benefit of doing this is
negligible and the technique requires a lot of attention. For survivability
purposes, Devastator almost requires you to play with
Vengeance, since
you rely on casting
Revenge, and so free Revenge casts are
welcome.
It is difficult to obtain much effectiveness out of
Never Surrender.
It is technically better with stronger
Ignore Pains if you constantly
use it at sub 50% health, however that requires you to rather safely be able to
sit around 50% health, which is not an ideal situation. It only has fringe
uses.
Read more about how to utilise Ignore Pain to its full potential here.
7. Tier 6 (Level 90) Talents
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Vengeance causes
Ignore Pain to reduce the cost of your
next
Revenge (used within 15 seconds) by 35%, and also causes
Revenge to reduce the cost of your next Ignore Pain (also within 15
seconds) by 35%.
Into the Fray passively grants you 3% Haste for each enemy within 15
yards, up to a maximum of 5 enemies.
Booming Voice causes
Demoralizing Shout to also generate
60 Rage, and increase your damage to targets affected by it by 25%.
Vengeance provides a powerful boost to both damage and
survivability, through a large discount on Rage spent on
Ignore Pain.
It requires you to effectively weave
Revenge and Ignore Pain;
depending on your dodges/parries, you can get quite a bit of Rage reduction on
a lot of your Ignore Pains.
If you are consistently facing multiple enemies, then
Into the Fray can end up providing a sizable increase in Haste,
increasing both damage output and survivability. However, it is quite weak
(especially compared to
Vengeance, against a single target) if you cannot get the full benefit
from having 5 adds nearby. It is an easy-to-use talent for learning the
Protection specialisation, especially for dungeons, but it will not provide much
of an advantage against bosses.
Finally,
Booming Voice can provide some burst damage or
emergency survivability through the 60 Rage that it generates, and it can be
coupled with
Avatar. This makes it great for Mythic+ (either bosses
or for big trash pulls), but in a raid setting it does not do very well.
8. Tier 7 (Level 100) Talents
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Anger Management causes every 10 Rage you spend to reduce the
remaining cooldown of
Battle Cry,
Last Stand,
Shield Wall, and
Demoralizing Shout by 1 second.
Heavy Repercussions causes
Shield Slam to extend the
duration of
Shield Block (assuming it is active when Shield Slam is
used) by 1 second, and causes Shield Block to increase the damage of
Shield Slam by 30%.
Ravager is an active ability with a 1-minute cooldown. You throw
your weapon at the targeted location, where it will spin in place for 7
seconds, dealing damage to all enemies within 8 yards every second. Moreover,
using Ravager increases your Parry chance by 35% for 12 seconds.
All the talents in this tier improve your survivability, but the choice will depend on several factors, most importantly the type of encounter you are progressing on.
Heavy Repercussions is the best choice for fights in which
the main damage intake can be blocked. Using Using this talent and having a
lot of Haste can lead you to potentially having 100%
Shield Block
uptime, which is very strong. Heavy Repercussions also boosts
Shield Slam damage by 30%, which makes it a great talent both
defensively and offensively.
Anger Management is an excellent choice for encounters in which the
cooldowns of your main defensive abilities are too long for the frequency of
dangerous abilities.
Anger Management is very useful on any encounter
where the majority of the big damage spikes are not blockable attacks, or where
most of the damage intake is low with a few bursts now and then. Talents like
Devastator work wonders with
Anger Management due to the
increased Rage generation, allowing most of your important abilities to come
off cooldown more often. This talent also works very well with
Booming Voice to increase the uptime of the damage burst.
Finally,
Ravager can work when you need burst AoE damage coupled
with other cooldowns such as
Avatar, and the Parry chance it grants
makes it a good choice for AoE tanking, allowing you to proc cost-free
Revenges.
9. ChangeLog
+ show all entries - show only 10 entries- 13 Jun. 2017: Updated Indomitable description to account for Patch 7.2.5 changes and updated the discussions of 4, 5, and 7 talents.
- 25 May 2017: Changed Into the Fray and Ravager to situational talents instead of recommended.
- 27 Mar. 2017: Updated tier 1, 3, 4, 5, and 6 talent sections.
- 19 Feb. 2017: Updated Warbringer description to further clarify things, and made a slight edit to the tier 5 talent discussion.
- 11 Jan. 2017: Updated Warbringer description to account for correct Patch 7.1.5 change (following a patch note confusion).
- 10 Jan. 2017: Updated talent descriptions to account for Patch 7.1.5 (including removing Ultimatum and adding new talent), and changed the discussion for most of the tiers.
- 25 Oct. 2016: Inspiring Presence is now only applied to party and raid members.
- 22 Oct. 2016: Made updates and improvements to tier 2, 3, 5, and 6 talent discussions.
- 24 Sep. 2016: Updated the Vengeance Rage cost reduction to account for a recent hotfix.
- 20 Sep. 2016: Updated the Vengeance discussion, and also made a small tweak to the tier 3 talent discussion.
- 29 Aug. 2016: Updated for Legion's launch.
- 21 Jul. 2016: Removed a mention that Warbringer only works if Intercept is used against an enemy, and updated the talent discussion accordingly.
- 20 Jul. 2016: Changed our opinion of Ultimatum to say that it is a good choice against a single target when used together with Vengeance and Heavy Repercussions.
- 19 Jul. 2016: Revamped tier 5 talent discussion.
- 19 Jul. 2016: Updated for the Legion pre-patch.
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