Frost Death Knight DPS Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Frost Death Knight.
The other pages of our Frost Death Knight guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved by Totemlord, a Frost Death Knight enthusiast and respected theorycrafter on the Frost Death Knight Discord. You can contact him on Discord under the name Nic#9561.
1. Introduction
If you are new to Frost, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Frost and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resources
Runic Power and Runes are your two resources. Throughout the fight, you will look to spend as many Runes as possible and generate as much Runic Power as you can, which you will then use to help you deal more damage.
3. Basic Abilities
These are your core skills that are available regardless of talents, and form the core gameplay of the specialisation.
Frost Fever is a DoT that is applied by
Howling Blast, and
which you should aim to have up on the target(s) essentially at all times.
Howling Blast costs 1 Rune (although its cost is removed when you
have a
Rime proc), deals Frost damage to the target and all other
enemies within 10 yards of them, and affects all targets it hits with
Frost Fever.
Obliterate costs 2 Runes and deals a high amount of Physical
damage to the target.
Frost Strike costs 25 Runic Power, and this is your only means to
dump Runic Power and deal damage throughout the fight.
Remorseless Winter costs 1 Rune and deals Frost damage over time
to all enemies in a radius around you, also slowing their movement speed by
50% for the duration.
Wraith Walk is a useful movement ability that increases your
movement speed by 70% for 3 seconds, breaking any root effects when used,
and preventing you from being slowed or otherwise impaired for its
duration. It has a 45-second cooldown and performing any action (other than
moving) will cancel its effect.
Anti-Magic Shell absorbs up to 30% of your maximum health in magic
damage over 5 seconds, and generates Runic Power based on the damage absorbed.
This should be used to mitigate magic damage throughout the fight, while the
added Runic Power will help increase your DPS.
4. Important Procs
Frost Death Knights have two important procs.
Rime grants your
Obliterate a 45% chance and your
Frostscythe a 22.5% chance to cause the
next
Howling Blast to cost no Runes and deal 300% increased damage.
Normally, Rime-empowered Howling Blasts are a high priority.
Killing Machine grants your auto-attacks a chance to cause your
next
Obliterate to be a guaranteed critical hit.
5. Cooldowns
Frost Death Knights have two important offensive cooldowns.
Pillar of Frost increases your Strength by 20% for 20 seconds,
also making you immune to "external movement effects", such as knockbacks, for
the duration. It has a 1-minute cooldown.
Empower Rune Weapon instantly recharges all of your Runes and also
grants you 25 Runic Power. It has a 3-minute cooldown.
6. ChangeLog
+ show all entries - show only 10 entries- 13 Jun. 2017: Updated Rime description to account for Patch 7.2.5 changes.
- 11 Dec. 2016: Page added.
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