Destruction Warlock DPS Rotation, Cooldowns, and Abilities (Legion 7.2.5)
Table of Contents
General Information
On this page, we list your Destruction Warlock core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.2.5. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Destruction Warlock.
The other pages of our Destruction Warlock guide can be accessed from the table of contents on the right.
About Our Author and Reviewer
This guide has been written by Furty, who has an illustrious history in the World of Warcraft raiding scene and race for World First. He has been a member of guilds such as Serenity, Midwinter, and many more, and is currently raiding in Future. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.
This guide has been reviewed and approved by Bangerz, a top raider who plays in Method; you can his stream on Twitch and follow him on Twitter.
1. Ability Priority List
Destruction does not follow a strict or reliable rotation, but instead focuses on leveraging opportunities as they arise. A basic priority system is outlined below, with more detail highlighted in the Core Concepts section.
- Apply
Havoc if a secondary target is present. - Maintain
Immolate on your main target(s). - Cast
Life Tap to maintain the
Empowered Life Tap buff
(if talented). - Cast
Summon Infernal if
Lord of Flames is available. - Activate
Soul Harvest if it is available. - Cast
Chaos Bolt if you have 5 Soul Shards/50 Fragments. - Cast
Dimensional Rift if you have 2+ charges, or need to move,
and you are not Shard capped. - Cast
Summon Doomguard/
Summon Infernal on cooldown (depends
on number of available targets). - Cast
Grimoire: Imp on cooldown. - Cast
Channel Demonfire on cooldown. - Cast
Rain of Fire on large groups of stacked targets (4+). - Cast
Conflagrate to generate Soul Shards. - Cast
Chaos Bolt. - Cast
Life Tap if you need to move. - Cast
Incinerate as a filler.
The core component of this specialization is building Soul Shards and
unleashing them at the most opportune moments.
Immolate is also
responsible for an equally high portion of your damage through
Roaring Blaze (if talented), so be sure not to let it drop from your
primary target(s).
For more information on your opening sequence, please refer to our dedicated section.
2. Important Notes
There are several important nuances that are not common knowledge.
2.1. Roaring Blaze
If you are playing with
Roaring Blaze it is important to make
near perfect use of it in order for it to be a beneficial choice. You should
pool 2 charges of
Conflagrate in anticipation of your
Immolate
refreshes. After applying
Immolate, hit
Conflagrate twice and
use your recharge immediately when it comes off of cooldown (for a triple buffed
Immolate total). Once
Immolate falls off, reapply a fresh instance
of the debuff and wait for your
Conflagrate to hit 2 charges again. When it
does, reapply
Immolate for a full pandemic duration and repeat the process.
2.2. Chaos Bolt
Chaos Bolt costs 2 Soul Shards/20 Soul Shard Fragments to cast.
Since we can only have a maximum of 5 Soul Shards/50 Fragments, this means
that the maximum number of
Chaos Bolts we will be able to reliably
cast in a short window of time is Chaos Bolt → Chaos Bolt →
Conflagrate → Chaos Bolt. Generating resources is also noticeably
slower than in the past, especially with
Shadowburn no longer being a
part of the specialization for the most part. For these reasons, casting
Chaos Bolt during beneficial procs is less of a priority now, as
we cannot fit anywhere near the same amount of casts into a small window of
time.
Chaos Bolt should now primarily be used to maintain as high an
uptime as possible on the
Eradication debuff (if talented). This is
will noticeably increase your
Immolate damage as well as increasing
the damage of your next Chaos Bolt. You should still look out for good windows
to cast increased numbers of Chaos Bolts. This is your best spell for quickly
bursting down high priority targets.
2.3. Dimensional Rift
Treat
Dimensional Rift charges as extra
Chaos Bolts. You can
save up your charges and use them consecutively to push a damage check, or just
ensure you always keep them on cooldown. If you have the
Dimension Ripper
Golden Trait make sure you will always paying attention to your charges so you do not
mistakenly cap. Dimensional Rift also generates 3 Soul Shard Fragments since Patch
7.2.5, allowing you to potentially get extra
Chaos Bolt casts off during a
burst window (such as
Soul Harvest).
2.4. Soul Shard Generation and Consumption
You start every fight with 3 Soul Shards/30 Soul Shard Fragments. During combat, Soul Shards are generated through the use of your core abilities.
Conflagrate generates 6 Soul Shard Fragments on cast.
Immolate has a 50% chance to generate 1 Soul Shard Fragment on normal
ticks, and a 100% chance to generate 1 Soul Shard Fragment on critical ticks.
Shadowburn (if talented) replaces
Conflagrate and generates
6 Soul Shard Fragments on cast, and an additional 6 Soul Shard Fragments if the
target dies within 5 seconds.
Dimensional Rift generates 3 Soul Shard Fragments on cast.
Incinerate generates 1 Soul Shard Fragment on normal casts, and 2
Soul Shard Fragments on criticals.
Fire and Brimstone generates 1 Soul Shard Fragment per target hit.
Soul Shards will mostly be consumed with the following abilities.
Chaos Bolt consumes 2 Soul Shards/20 Soul Shard Fragments.
Rain of Fire consumes 3 Soul Shards/30 Soul Shard Fragments.
Summon Imp consumes 1 Soul Shard/10 Soul Shard Fragments (in combat).
Summon Doomguard consumes 1 Soul Shard/10 Soul Shard Fragments.
Summon Infernal consumes 1 Soul Shard/10 Soul Shard Fragments.
Grimoire: Imp consumes 1 Soul Shard/10 Soul Shard Fragments .
2.5. Wreak Havoc!
Wreak Havoc is one of the most potent cleave talents in the
game. It immediately displaces
Channel Demonfire as the go-to end tier
talent if a second target is present for an extended period. There is no special
way to use this talent other than to keep
Havoc applied whenever
available, as this talent offers a maximum uptime of 50%. This talent is usually
the winner on encounters with 2-3 targets of equal/high priority.
2.6. Doomguard and Infernal
Summon Doomguard is your single-target DPS cooldown. It shares a
cooldown with
Summon Infernal, your AoE DPS cooldown. Infernal is
preferred if you can reliably hit 2 or more targets for the majority of its
uptime. If you have the
Lord of Flames Golden Trait from your Artifact,
you should always use
Summon Infernal regardless of number of targets
if
Lord of Flames is off cooldown. Lord of Flames is best combined with
Bloodlust for maximum carnage.
2.7. Unending Resolve
As the Eternal Resolve glyph no longer exists, we are back with our active
cooldown
Unending Resolve. As with most defensive cooldowns, it
is best used during periods of high incoming damage where you feel mortally
threatened. The one caveat with our cooldown, however, is that it also gives
interrupt immunity. Keep this in mind as there are quite a few bosses with
interrupting shout style mechanics, and this cooldown allows you to ignore them
entirely.
2.8. Pet Choice
Destruction Warlocks always use the
Summon Imp and
Grimoire: Imp, as they deal increased damage against targets
afflicted by your
Immolate. This only reinforces the very high
priority Immolate has, as your pet deals 50% less damage if it is not active!
Also keep in mind that the Imp's
Command Demon is
Cauterize Master, which heals you for 8% of your maximum health
over 12 seconds. While not an overwhelmingly large heal, it can be the
difference between life and death during high damage situations, so do not
forget about it!
2.9. Cataclysm
Cataclysm can be an extremely potent spell when you can
reliably take advantage of it. A great example are fights where adds spawn
every 30 seconds, lining up perfectly with the cooldown of Cataclysm.
3. Core Concepts
Destruction Warlock is a specialization that is simple enough to grasp on a single target, but due to the flexibility of your abilities, allows for some of the highest optimization of any specialization in World of Warcraft. There are 3 major concepts that form the central trinity of optimizing for success:
- Soul Shard management;
Havoc usage;- movement management.
While managing movement is a fundamental skill shared by all the caster classes in World of Warcraft, the highly immobile nature of Destruction Warlock makes the proper positioning and movement play of particular importance on many encounters.
3.1. Soul Shard Management
Shard management is significantly simpler than managing Embers was, mainly
due to the slower pace of the rotation and predictable nature of
Conflagrate. Correctly managing Soul Shards now is more of a
contextual skill than a static one; that is to say, you should adjust your
approach based on the situation. On fights that are purely single target, like
Maiden of Vigilance, you will generally be best aiming for the highest uptime of
Eradication (if talented) to empower your
Immolates. On
encounters where add damage is a priority, however, you might be better served
to pool your Soul Shards to allow you to burst down an important target. If you
are playing with a predictable trinket, like
Sandman's Pouch, you should
always budget Soul Shards for the proc as it will greatly increase your damage
during this time.
There are talents and (in Legion) Artifact traits that affect your ability
to recoup Soul Shards. The primary one of note is
Soul Conduit. The 12%
chance to refund the Soul Shards works at an individual level, meaning that if
you cast
Rain of Fire (3 Shard cost) there is a chance you could get all 3
Soul Shards back. This makes this talent a little more powerful and reliable
than you might otherwise expect.
3.2. Havoc Usage
Havoc is one of your most important spells. Havoc copies any of
your direct spells, however, it does not affect the Soul Shard generation of
Conflagrate (i.e you still get 1 Shard). In multi-target
scenarios this should be used on cooldown, without exception. Now that
Havoc copies all spells for an 10-second window without limit, it
is a significantly more potent tool for cleaving that it ever was before.
It is best to use
Havoc to duplicate spells that are limited by Soul
Shards or charges. For example, duplicating
Immolate and then
immediately empowering both of them with
Roaring Blaze via
Conflagrate is a great way to start. Follow up by dumping
Chaos Bolt casts to debuff each target with
Eradication (if talented) and double your Shard efficiency.
Havoc is typically unaffected by range or line of sight
requirements. Over time you will develop the knowledge and instinct to take
full advantage of the ability. A good way to go about building this experience
is by paying close attention to your boss timers. If you know the add on Tyrant
Velhari is coming in the next 10 seconds, you should hold on to your Soul
Shards and
Conflagrate charges for Havoc. If you have 4 Soul
Shards ready, you can immediately cast Havoc as soon as the add spawns. Cast
Immolate and Conflagrate, dump 2
Chaos Bolts,
Conflagrate again to generate a Soul Shard and double empower your Immolate via
Roaring Blaze (this combination is only possible with
Wreak Havoc). If you are playing without Wreak Havoc, it is
usually better to hard Immolate each target before casting Havoc, then apply
Havoc and empower both with Conflagrate simultaneously. This is very much a
'feel' ability! When in doubt, however, use Havoc on cooldown when a second
target is present.
3.3. Movement Management
While it is difficult to describe the best ways to position and move during
a dungeon or raid encounter, it is essential to your success as a Destruction
Warlock.
Demonic Gateway can be highly effective on many encounters and
is under appreciated by many players and raid groups. Think of
Demonic Gateway as a raid cooldown that can instantly teleport your
entire raid group 40 yards, and the potential this ability holds quickly
becomes clear. Ask your group if they want
Demonic Gateway anywhere
specific; if not used for your strategy, use it instead as a personal cooldown.
Finally, always try to position yourself in a location central to fight
movement. For example, if the boss is being moved in a circle, try to stay on
the inside of the kite path to ensure minimal movement.
3.3.1. Quiet Movement
Many players will unconsciously move during fights, despite it being
unnecessary. For example, sometimes the boss or adds will be moved by the tank
a couple yards, and though you are still in range to cast, you subconsciously
mirror that movement, costing you global cooldowns. Consciously work to "quiet"
your movement, and reduce unnecessary movement to a minimum. The best way to
see this in action is to take a video of your raid, then watch yourself play.
Most players will be surprised by the amount of wasted movement they commit.
When you are forced to move, try and cover a global with
Conflagrate, and make your path as direct and decisive as
possible.
4. Opening Sequence
Life Tap for the
Empowered Life Tap buff (if talented).- Use
Potion of Prolonged Power. - Pre-cast
Incinerate at 3 seconds on the countdown. - Pre-cast
Immolate. - Activate any on-use trinkets or racials you have.
- Cast
Conflagrate. - Cast
Grimoire: Imp. - Cast
Summon Doomguard (or
Summon Infernal if you have
Lord of Flames and
Bloodlust is used on the pull). - Activate
Soul Harvest. - Cast
Dimensional Rift 3 times. - Cast
Conflagrate. - Cast
Chaos Bolt (when you have Soul Shards). - Cast
Conflagrate to generate Soul Shards and extend
Backdraft. - Maintain
Immolate. - Cast
Incinerate as a filler when necessary. - Continue with your normal rotation.
4.1. With Roaring Blaze
Life Tap for the
Empowered Life Tap buff.- Use
Potion of Prolonged Power. - Pre-cast
Chaos Bolt at 3 seconds on the countdown. - Pre-cast
Immolate. - Cast
Immolate. - Activate any on-use trinkets or racials you have.
- Cast
Conflagrate. - Cast
Conflagrate. - Cast
Grimoire: Imp. - Cast
Summon Doomguard (or
Summon Infernal if you have
Lord of Flames and
Bloodlust is used on the pull). - Activate
Soul Harvest. - Cast
Dimensional Rift 3 times. - Cast
Conflagrate when available for Soul Shards. - Cast
Chaos Bolt (when you have Soul Shards). - Cast
Conflagrate when available for Soul Shards. - Continue with your normal rotation.
With
Bloodlust in the opener, the goal is to buff your
Immolate with
Roaring Blaze 4 times total.
5. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Updated Soul Shard costs and generation, updated opener, updated several sections specifically pertaining to Shard usage.
- 17 May 2017: Fixed a mention of Shadowburn consuming a Soul Shard.
- 27 Mar. 2017: No changes needed for Patch 7.2.
- 13 Feb. 2017: Updated Roaring Blaze opener.
- 30 Jan. 2017: Removed leftover mention of Soul Conduit as the go-to talent in section 3.1.
- 09 Jan. 2017: Updated APL, opener, and various sections for Patch 7.1.5.
- 10 Dec. 2016: Updated Dimensional Rift section.
- 31 Oct. 2016: Fixed some typos.
- 14 Oct. 2016: Minor update to opener to optimize potion uptime.
- 14 Sep. 2016: Updated for clarity and parity with suggested talents.
- 29 Aug. 2016: Updated for Legion's launch.
- 18 Jul. 2016: Updated for the Legion pre-patch.
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