Holy Priest Healing Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Holy Priest.
The other pages of our Holy Priest guide can be accessed from the table of contents on the right.
About Our Reviewer
This guide has been reviewed and approved Niphyr, a generally knowledgeable, long-time healing Priest and theorycrafter. You can follow him on Twitter.
1. Introduction
If you are new to Holy, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Holy and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resource
Mana is your only resource as a Holy Priest. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively.
3. Basic Abilities
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Renew heals the target over 15 seconds. It is not generally
considered to be worth casting in raids except in periods of heavy movement
when no other instant cast spells are available.
Heal is a simple single target heal with a long cast time. It is
generally used to heal targets when they are not taking heavy damage and
when they are not in immediate danger.
Flash Heal heals for slightly less than
Heal, but its
cast time is shorter and its Mana cost higher. It is useful in more pressing
situations, where the target is in danger of dying.
Holy Word: Serenity is an instant cast, single target heal with a
60-second cooldown. It is an important spell to use during times of high
damage.
Prayer of Mending places a buff on the targeted ally, which heals
them when they take damage, and jumps to another nearby ally (up to 5
times). This is one of your most efficient spells and it should be used as
often as possible.
Prayer of Healing heals the target and up to 4 injured allies within 20 yards of them. It has a cast time, and it is one of your most reliable sources
of AoE healing.
Holy Word: Sanctify is an instant cast spell that heals up to 6
allies in a targeted 10-yard radius. It has a 60-second cooldown.
Light of T'uure heals the target and places a buff on them
increasing your healing done to them for 10 seconds. Since Light of T'uure has
2 charges, it should be used regularly enough to keep at least one charge on
cooldown at all times.
3.1. Utility
Desperate Prayer is an active ability with a 90-second cooldown. It
heals you for 30% of your maximum health and also increases your maximum health
by 30%. The maximum health increase fades progressively over 10 seconds (you
lose 2% of maximum health every second).
Fade removes your threat on all targets for 10 seconds, on a
30-second cooldown. This is extremely useful if you take aggro of
newly-spawned mobs.
Leap of Faith pulls the targeted ally to your location. It can be
useful for helping your tanks kite, or simply for saving careless allies from
avoidable damage.
4. Important Procs
Serendipity is a passive ability that causes
Heal and
Flash Heal to reduce the remaining cooldown of
Holy Word: Serenity by 6 seconds, and
Prayer of Healing to reduce
the remaining cooldown of
Holy Word: Sanctify by 6 seconds.
While you do not need to actively manage this ability in any way, it is very important that you are aware of its existence and that you constantly monitor the remaining cooldowns of your Holy Words, so that you can use them as soon as they become available.
Spirit of Redemption allows you to continue casting spells for 15
seconds after you die. During this time, your spells cost no Mana, and you
cannot perform any other actions.
5. Cooldowns
Divine Hymn is a channeled spell that heals all raid members within
40 yards over 8 seconds, and also increase the healing they receive during that
time by 10%. It is a powerful raid cooldown that can be used to mitigate high
raid damage.
Guardian Spirit places a buff on the target, which lasts for 10
seconds and increases all healing received by the target by 60%. If the target
receives a killing blow during this time, they will not die and instead be
healed for 40% of their maximum health, consuming the Guardian Spirit effect.
This ability should generally be used to help tanks survive large amounts of
damage, or to save raid members from dying.
6. ChangeLog
+ show all entries - show only 10 entries- 12 Jun. 2017: Made a few small tweaks to some spell descriptions.
- 10 Jan. 2017: Updated the description of Prayer of Healing to account for Patch 7.1.5.
- 02 Nov. 2016: Updated the Flash Heal section to account for the fact that Heal now costs slightly less Mana.
CONTENTS
FROM THE PRIEST FORUMS
- Trinkets/Talents/Stats
- Shadow Priest Legendaries
- Disc Priest question
- Timing for Void Torrent
- Holy damage
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