Beast Mastery Hunter DPS Spell Summary (Legion 7.2.5)
Table of Contents
General Information
On this page, we list the spells that you will often use as a Beast Mastery Hunter.
The other pages of our Beast Mastery Hunter guide can be accessed from the table of contents on the right.
About Our Author
This guide has been written by Azortharion, the main theorycrafter of the spec. He is also an accomplished player who raids in Solaris. You can also watch his stream on Twitch.
1. Spell Summary
This will cover synergies, cooldowns, and core concepts of the spec to get it working in Legion. If you already have experience and are very comfortable with Beast Mastery, it is okay to skip past this, otherwise this is a great point to get a base understanding before moving onto later sections of the guide that covers nuances of gameplay.
2. Main Resource
Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.
A Beast Mastery Hunter's Focus has a maximum capacity of 120, and
regenerates at an innate rate of 10 Focus per second. This rate is increased
by Haste. In addition to this, certain abilities such as
Arcane Shot (Marksmanship-only) also grant Focus.
Most of the abilities in the hunter rotation cost Focus to use, and some talents decrease the Focus costs, or offer other ways to gain additional Focus.
Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should always have enough Focus to cast your abilities as soon as they come off cooldown, but also to never have 120 Focus (as any extra Focus you generate would then go to waste).
3. Basic Abilities
Cobra Shot is your "Focus dump" ability, used as a filler between
other, hard-hitting abilities to spend excess Focus and to activate certain
mechanics, namely the
Killer Cobra talent.
Kill Command is the bread and butter of your damage, with a 6-second
base cooldown and a Focus cost of 30. It will do up to 35-45% of your total
damage and getting as many casts off as possible is one of the most important
aspects of the spec.
Dire Beast is your only source of active Focus regeneration. It
summons a random beast that attacks your target for moderate damage over 8
seconds. Throughout this time, it also generates 12 Focus. Finally, whenever
you cast it, the remaining cooldown on
Bestial Wrath is reduced by 15
seconds.
Multi-Shot is your AoE ability. It does very low Physical damage to
all targets it hits, but it activates
Beast Cleave which is described
below.
Your AoE damage comes in the form of
Beast Cleave. It is a 4-second
pet buff that is activated by
Multi-Shot. It causes all your pet's
automatic attacks (as well as
Dire Frenzy attacks) to also hit all
targets within 10 yards for the same damage as the original hits.
4. Movement Tools
Disengage is your primary mobility ability. It causes you to leap
backwards on a 20-second cooldown at no cost. Certain talents like
Posthaste and
Farstrider amplify this ability, causing it to
give you increased movement speed, or gives your damaging abilities a chance to
reset its cooldown. You can use this to quickly go from one place to another
—
even in a forwards direction by jumping, turning around and casting Disengage
to catapult you forwards instead of backwards.
Aspect of the Cheetah is your second mobility ability, acting as more
of a cooldown. It increases your movement speed by 90% for 3 seconds, and then
by 30% for another 9 seconds on a 3 minute cooldown. Note it does not stack
with
Posthaste, so you should make sure to use Disengage and Aspect of
the Cheetah separately for movement.
5. Important Procs and Passives
Hati is your additional pet and companion. It is by default a lightning wolf that you acquire as an additional pet through the quest line for your artifact weapon, and it is tied to the weapon. It mirrors most of your pet's main attacks, including Kill Command and Beast Cleave, although it does significantly less damage than your main pet.
Wild Call causes your auto-shot critical strikes to have a 20%
chance to reduce the cooldown of
Dire Beast by 3 seconds.
6. Offensive Cooldowns
Bestial Wrath is the main offensive cooldown for Beast Mastery. It
increases all damage done by your and your pet by 25% for 10 seconds on a 1.5
minute base cooldown. This cooldown is reduced whenever you cast
Dire Beast.
Aspect of the Wild increases your critical strike chance for 10%, and
your Focus regeneration by 10 Focus per second for 10 seconds. As of Patch
7.2.5, it also reduces your Global Cooldown by 0.2 seconds for its
duration.
Titan's Thunder is an additional cooldown/ability that is
acquired as the 26th trait in the artifact weapon. It causes your main pet,
Hati, and all your already summoned Dire Beasts to deal moderate nature damage
to the target every 1 second for 8 seconds. If you have specced
Dire Frenzy, it causes your next
Dire Frenzy to deal additional
Nature damage on all its 5 attacks.
7. Additional Utility & Traps
Aspect of the Turtle is the Hunter's primary defensive. It is an
8-second immune (from most abilities) and 30% damage reduction that makes you
unable to attack for its duration. With certain artifact traits, it
also heals you for up to 48% of your total health throughout its duration.
As mentioned, it is an immunity from most attacks, although most important
encounter mechanics will still target you or do damage to you when it is
active. It has a 3 minute cooldown.
Exhilaration is the Hunter's self heal. It heals you for 30% of
your total health, and your pet for its full health on a 2-minute cooldown.
Freezing Trap is a long-term crowd control for all Hunter specs. It places a
trap on the ground that encases the first enemy (not bosses or most big
encounter adds) to touch it in ice for 1 minute. The effect breaks on damage.
The trap has a 30 second cooldown, and the trap will exist for 1 minute after
placing it.
Tar Trap is an AoE slow for all Hunter specs. It places a trap on
the ground that causes a patch of tar to appear on the ground in an 8 yard
radius around it when it is triggered, slowing all enemies in it by 50% for as
long as they are in it. The patch of tar persists for 30 seconds, and the trap
itself will exist for up to 1 minute before being triggered.
Flare places a flare on the ground that reveals stealthed players
and mobs nearby. It lasts for 20 seconds, and has a 20-second cooldown.
Feign Death lets you pretend to be dead, dropping all threat/aggro
on all enemies. When not in raid or dungeon encounters, it is a quick way to
drop you from combat. In raids and dungeons, it can help you survive a wipe by
using it when everyone else is about to die.
Misdirection causes you to redirect all the threat you do to a
friendly target for the next 8 seconds. It has a 30-second cooldown. It is very
useful for aiding your tank in picking up enemies that are spread far apart,
such as wide-scale dungeon trash pulls, or adds that spawn further away from
the boss such as on Tichondrius. Note that this only applies to threat you
personally generate, not that of your pet(s).
8. ChangeLog
+ show all entries - show only 10 entries- 13 Jun. 2017: Updated Aspect of the Wild — it reduces the global cooldown as well in 7.2.5.
- 13 May 2017: Added spell summary page, detailing the core abilities of the spec and class.
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- CheckMyWoW — Logs analysis with useful metrics
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